; Design: Driving Push (#11255714) ; Author: coderedalert (#1023311) ; Exported by FC Resource (http://fantasticcontraption.com) @name Driving Push @description 3 Pc Solve ; Build and goal areas BuildArea (-319, 53), (490, 216), 0 GoalArea (375, 70), (200, 200), 0 ; Level objects StaticRect (-268, 202), (636, 116), 0 StaticRect (380, 195), (310, 94), 0 DynamicCircle (-116, -110), (172, 172), 0 StaticRect (-118, -4), (28, 40), 0 StaticCircle (245.3, 306.6), (112, 112), 0 StaticRect (140, 626), (520, 134), 0 StaticRect (-335.65, 435.05), (500, 515.7), 0 StaticRect (416.65, 438.75), (236.2, 507.9), 0 StaticCircle (125.2, 394.05), (189.8, 189.8), 0 StaticCircle (153.3, 540.35), (36.2, 36.2), 0 StaticCircle (239.15, 499.9), (129.2, 129.2), 0 StaticCircle (-14.2, 485.8), (145.4, 145.4), 0 StaticCircle (89.75, 521.15), (76.8, 76.8), 0 StaticCircle (3.95, 387.9), (52.4, 52.4), 0 StaticCircle (259.35, 399), (80.8, 80.8), 0 ; Goal and design objects GoalRect#0 (-481.7, 113.3), (82, 20), 0 CWWheel#1 (-522.7, 123.3), (40, 40), 0, [0] CWWheel#2 (-440.7, 123.3), (40, 40), 0, [0] WaterRod#3 (-312.55, 34.3), (312.04757650076, 4), 145.22007399968, [2]