; Level: cant beat it (#575306) ; Author: ArtistRod (#1196547) ; Exported by FC Resource (http://fantasticcontraption.com) @name cant beat it @description ; Build and goal areas BuildArea (-549.05, -277), (469.1, 199.6), 0 GoalArea (-556.05, 317), (200, 200), 0 ; Level objects StaticRect (-111.8, -152.1), (1101.2, 50.1), 0 StaticCircle (428.2, -219.7), (222.6, 222.6), 0 StaticCircle (528.3, -280.85), (200.2, 200.2), 0 StaticCircle (628.4, -322.6), (155.6, 155.6), 0 StaticCircle (714.6, -319.75), (100, 100), 0 StaticCircle (756.3, -280.85), (77.8, 77.8), 0 StaticCircle (775.8, -247.45), (78, 78), 0 StaticRect (928.8, -75.05), (618, 19.2), -82.609201332093 StaticRect (852.6, 285.7), (721, 34.9), -82.548553716811 StaticRect (788.7, 294.05), (559.7, 43.6), -77.266667424057 StaticRect (691.4, 355.2), (498.6, 68.1), -70.544675917575 StaticRect (557.8, 366.35), (494.9, 72.2), -54.051083966972 StaticRect (318.1, 399.75), (517.2, 50), -20.765250633484 StaticRect (113, 402.45), (539.5, 50), -13.901014016413 StaticRect (-186.75, 373.55), (550.6, 44.5), 0 StaticRect (-385.35, 316.05), (144.7, 79.8), 0 StaticRect (-407.8, 258.6), (99.8, 44.9), 0 StaticRect (-432.75, 208.7), (50, 50), 0 StaticRect (-542.5, 196.25), (264.5, 29.9), 0 StaticRect (-687.25, 51.55), (12, 12), 51.227971912558 StaticRect (-777.1, 348.4), (271.8, 51.9), 39.978705286849 StaticRect (-492.65, 418.05), (374.3, 54.9), 0 StaticRect (-906.9, -273.25), (434.3, 344.4), 0 StaticCircle (-662.25, -83.6), (100, 100), 0 StaticRect (-114.05, -630.1), (1157.9, 29.9), 0.36933578415028 DynamicCircle (-585.7, -705), (100, 100), 0 DynamicCircle (-386.05, -704.95), (100, 100), 0 DynamicCircle (-488.35, -704.95), (70, 70), 0 DynamicCircle (-263.75, -705), (100, 100), 0 DynamicCircle (167.95, -672.55), (49.8, 49.8), 0 DynamicCircle (93.05, -682.55), (70, 70), 0 DynamicCircle (-114.05, -699.95), (100, 100), 0 DynamicCircle (-1.7500000000001, -700), (100, 100), 0 DynamicRect (-191.4, -475.4), (50, 50), 0 DynamicRect (-196.45, -375.5), (50, 50), 0 DynamicRect (-196.4, -275.8), (50, 50), 0 ; Goal and design objects GoalRect#0 (-503.35, -353.1), (50, 50), 0