; Level: newton's law (#602940) ; Author: beadrix (#371677) ; Exported by FC Resource (http://fantasticcontraption.com) @name newton's law @description what goes up must come down ; Build and goal areas BuildArea (1.75, 43.65), (405.1, 436.5), 0 GoalArea (97.75, 356.2), (174.6, 125.7), 0 ; Level objects StaticRect (185.35, 422.95), (24.4, 28), 0 StaticRect (15.95, -217.85), (50, 50), 0 StaticRect (80.5, -217.85), (50, 50), 0 StaticRect (-308.85, 285), (600.6, 52.4), 0 StaticRect (266.2, 285.3), (520.3, 48.9), 0 StaticRect (329.1, 437.2), (642.5, 52.4), 0 StaticRect (-308.2, 381.25), (597.1, 167.6), 0 StaticRect (8.45, -248.75), (34.9, 31.5), 0 StaticRect (17.2, -288.9), (38.4, 34.9), 33.922369916332 StaticRect (10.15, -271.5), (38.4, 31.4), 0 StaticRect (20.65, 25.4), (21, 17.4), 0 StaticRect (-262.3, -23.6), (12, 12), 0 StaticRect (264.9, -219.2), (14, 14), 0 StaticRect (97.5, 320.35), (181.6, 62.8), 0 ; Goal and design objects GoalCircle#0 (50.85, -265), (40, 40), 0 GoalCircle#1 (-262.35, -58.5), (40, 40), 0 GoalCircle#2 (264.95, -243.55), (40, 40), 0