; Level: Wall Breaker (#612675) ; Author: spikyo (#1516872) ; Exported by FC Resource (http://fantasticcontraption.com) @name Wall Breaker @description ¤¤¤ By spikyo ¤¤¤ ; Build and goal areas BuildArea (-568.65, 0), (886.4, 724.7), 0 GoalArea (451.55, 5.55), (546.4, 685.7), 0 ; Level objects StaticRect (-172, 794.95), (3106.3, 949), 0 StaticRect (-461.9, -973.4), (3316.7, 1301.2), 0 StaticRect (-1211.75, -135.5), (538.1, 1227.8), 0 DynamicRect (48.4, 296.85), (50, 50), 0 DynamicRect (-50.9, 296.8), (50, 50), 0 DynamicRect (-1.4, 296.8), (50, 50), 0 DynamicRect (-50.9, 247.25), (50, 50), 0 DynamicRect (-1.35, 247.2), (50, 50), 0 DynamicRect (48.2, 247.25), (50, 50), 0 DynamicRect (-50.9, 197.7), (50, 50), 0 DynamicRect (48.15, 197.65), (50, 50), 0 DynamicRect (-1.35, 197.7), (50, 50), 0 DynamicRect (-50.9, 148.15), (50, 50), 0 DynamicRect (-1.35, 148.15), (50, 50), 0 DynamicRect (48.15, 148.15), (50, 50), 0 DynamicRect (-50.9, 98.6), (50, 50), 0 DynamicRect (-1.35, 98.6), (50, 50), 0 DynamicRect (48.15, 98.65), (50, 50), 0 DynamicRect (48.15, 49.1), (50, 50), 0 DynamicRect (-50.85, 49.1), (50, 50), 0 DynamicRect (48.2, -0.40000000000001), (50, 50), 0 DynamicRect (-50.85, -0.45), (50, 50), 0 DynamicRect (-50.9, -50), (50, 50), 0 DynamicRect (48.15, -49.95), (50, 50), 0 DynamicRect (48.15, -99.55), (50, 50), 0 DynamicRect (-1.4, -99.55), (50, 50), 0 DynamicRect (-50.95, -99.55), (50, 50), 0 DynamicRect (48.45, -149.5), (50, 50), 0 DynamicRect (-1.5, -149.5), (50, 50), 0 DynamicRect (-50.75, -149.5), (50, 50), 0 DynamicRect (-50.8, -199.45), (50, 50), 0 DynamicRect (-0.85, -199.45), (50, 50), 0 DynamicRect (48.4, -199.4), (50, 50), 0 DynamicRect (-50.8, -248.7), (50, 50), 0 DynamicRect (-0.80000000000001, -249.4), (50, 50), 0 DynamicRect (49.15, -248.7), (50, 50), 0 DynamicRect (-50.75, -298.7), (50, 50), 0 DynamicRect (-1.45, -299.3), (50, 50), 0 DynamicRect (48.45, -298.65), (50, 50), 0 StaticRect (-101.45, 329.3), (50, 50), 0 StaticRect (98.4, 328.6), (50, 50), 0 StaticRect (-101.4, -332.7), (50, 50), 0 StaticRect (98.4, -333.35), (50, 50), 0 StaticRect (1045.55, 127.85), (666.6, 1285.1), 0 ; Goal and design objects GoalRect#0 (-1.5, -49.8), (50, 50), 0 GoalRect#1 (-1.5, 0.15), (50, 50), 0 GoalRect#2 (-1.5, 49.45), (50, 50), 0