Put aside whatnot about making a sulution to every level, every badge. Introducing, antibadges!
Antis are represented by a -. (eg - is truce)
We're going for the opposites of badges this time, point values shown(use for comps)
Now for unofficial opposites:
Water-Dry:Wheels get weaker because they get dryer - wheels must turn slower and slower until they stop. Only applies to power.
Carpenter-Lazy:NO WOOD RODS ZOMG
Infinite Boomerang-Infinite failure: you get the contraption to work, but the contraption also has to be an ipecac fail. Difficulty for the designs:4.7/5
Handsoff-Mazemover: increasingly time-taking since you have to show proof of you moving the goal object around like a maniac.
Sweep-Truce:Do not let any dynamic objects fall offscreen.
Clean-Saver: Your contraption has to stay entirely onscreen.
Unconnected-true connection:Your entire contraption has to be connected somehow. This also means no glitching. Specifically by glitching I mean phasing and poppers.
Badgeless-HACKED[-100]: That means you cheated to get every badge by editing the level to self solve. NO dynamic objects.
That's all! Now get to work on finding anti-designs!
3 example designs: