sk89q wrote:~24,000 designs are cached, consuming ~450 MB.

brevven wrote:sk89q, first off, thanks for building such an excellent resource.
I had an idea for a tool that could help out the community. It would basically be a "Discuss Level" link for each level. The FC Resource would check the forum for a subject like "Level discussion: $LevelTitle ($LevelId) - FC Resource", and if it found it, the link would redirect there. If it did not find it, it would link the user to a new page in the forum with that subject, so the user could start a new thread. This will basically complement the "Find mentions of this level" link, to make it a two-way interaction with the forum.
If we wanted to get really fancy, the FC Resource could display the thread for each level (if the thread exists), on that level's page.
I know there are a few issues with this, but I wanted to get the idea out there, absolutely no pressure to build it.
Blood Avenger wrote:http://fantasticcontraption.com/forum/viewtopic.php?f=3&t=487


sk89q wrote:http://fc.therisenrealm.com/wiki/FCResource:Level_FCLML_importer
http://fc.therisenrealm.com/importfclml
The level FCLML importer allows you to import FCLML level data and save them as levels on Fantastic Contraption. So what's FCLML? It's an easy to read, easy to write, and easy to learn markup language that can define objects in Fantastic Contraption. With FCLML, you can define the exact coordinates or angle of a particular piece by hand, and so you essentially can have a mathematically perfect level. Although tweaking existing levels may be a pain, it comes in handy when adding more objects. Say you wanted 20 dynamic rectangles of the same dimensions; just write the corresponding FCLML line and copy it 20 times over. You're done.
blegles wrote:the link does not work for me, apparently the domain has expired...

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