Entity wrote:weasel wrote:The ticks-per-second is dependant on your CPU performance and will differ from computer to computer.
The game still has a ticks/second it is configured to run at. That it slows down when a lot happens is a resource issue and doesn't affect the fact that the game is designed to operate at 30fps, as shown here:
Thus, 30 ticks equals 1 second.
Entity wrote:weasel wrote:The ticks-per-second is dependant on your CPU performance and will differ from computer to computer.
The game still has a ticks/second it is configured to run at. That it slows down when a lot happens is a resource issue and doesn't affect the fact that the game is designed to operate at 30fps, as shown here:
Thus, 30 ticks equals 1 second.

NightStryke wrote:Entity wrote:weasel wrote:The ticks-per-second is dependant on your CPU performance and will differ from computer to computer.
The game still has a ticks/second it is configured to run at. That it slows down when a lot happens is a resource issue and doesn't affect the fact that the game is designed to operate at 30fps, as shown here:
Thus, 30 ticks equals 1 second.
I've done many checks, and 1 second is definitely about 20 ticks for me; I may be off by a tick or two, but no way is it 30 ticks.
Dr.X wrote:The tick counter works in Google Chrome, for the six people in the world that use Google Chrome.
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