Sorry for the downtime over the last few days. The evil, evil hosting company decided not to answer their phonecalls while the database crashed and burned yesterday, and today it was down for a short while while the RAM was upgraded. So sorry about that. There is a chance that registrations in the last few days did not go through so please don't hesitate to forward your info to firstname.lastname@example.org so we can get you squared away. The thread on the server outage is here.
Between all the fires Pacifist has been doing some coding, most of the stuff is back-end and invisible (trust me, in the end it improves gameplay!), but there were a few visible changes:
- Those schooled in the ways of User Interface Optimization will notice we have moved the tutorial. Too many people were missing it so now it's labelled as "Level 0". This opens up an empty-looking-spot on page two, so we've started up a contest to fill the gap. Can you design level 21?
- The Level Editor now has a distinctive background, and the Test Level's exit button is now distinctive. It's not the absolute best solution, but I'm sure this will cut down on at least half of the "woops, deleted my level" mistakes.
- Inconsistent replays do still rarely occur, and are being investigated. Though most are attributed to contraptions being made in previous versions, there have been a few reported incidents of older/more obscure processors making small changes in your levels outcome (original thread for this bug)
- Contraptions have been hard-capped at around 120 parts, for both level-parts and contraption-parts (combined). There is no error message or visual indication, parts will simply not be placed above this limit. This is a temporary stopgap measure to prevent a database corruption bug with very big designs. This should be resolved shortly.
- Very rarely there will be a database glitch when processing your paypal transaction. If you have paid for the game and have not received your access within a few minutes, please forward your paypal receipt to email@example.com .
- Physics will sometimes "freak out" and send your contraption into a conniption! This is usually because of a glitch in the physics system, usually when you use excessive numbers of sticks/rods connected to wheels. Try to simplify your designs to prevent this from happening!
- Rediculous numbers of rods in a level may cause the contraption to just "fall apart," or even worse, go into "black hole mode." These are odd little bugs that will hopefully get fixed soon - again, just simplify to avoid it!
You will have to clear your browser cache to get the updated copy. Visit this thread if you don't know how.
(Link to older August 12th revisions)