New Levels: The thread of excitement!

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Re: New Levels: The thread of excitement!

Postby lazyawol on Sun Sep 07, 2008 7:07 am

jtbowden wrote:I came up with these two. They are simple in design, yet not so simple to solve:

Under Cover: http://fantasticcontraption.com/?levelId=14766
Against a Wall: http://fantasticcontraption.com/?levelId=16914


my solutions
undercover : http://FantasticContraption.com/?designId=1401212
http://FantasticContraption.com/?designId=1401576
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Re: New Levels: The thread of excitement!

Postby Rob-48 on Sun Sep 07, 2008 8:01 am

jtbowden wrote:I came up with these two. They are simple in design, yet not so simple to solve:

Against a Wall: http://fantasticcontraption.com/?levelId=16914


I like this level. I don't like my solution so much, as it is extremely ugly! http://FantasticContraption.com/?designId=1402475
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Re: New Levels: The thread of excitement!

Postby DannyandAlex on Sun Sep 07, 2008 12:51 pm

So this is "danny" I finally got the full version of the game and I made the level that I tried to draw with symbols. Its pretty easy, maybe too easy, im not sure.

http://FantasticContraption.com/?levelId=20445
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Re: New Levels: The thread of excitement!

Postby DannyandAlex on Sun Sep 07, 2008 1:08 pm

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Re: New Levels: The thread of excitement!

Postby pluto88 on Sun Sep 07, 2008 1:46 pm

Thanks for the words of encouragement! Glad you liked my levels, I have some course work then I will be looking at some of the posts after mine, I took a look at "Can Opener" Ilike the concept and I think i have a way to accomplish it but will have to see. Thats the only one Ihave had a chance to look at at the moment.
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Re: New Levels: The thread of excitement!

Postby tikr on Sun Sep 07, 2008 1:51 pm

As a concept, not difficult but nice to build: a crane
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Re: New Levels: The thread of excitement!

Postby jwhooper on Sun Sep 07, 2008 3:23 pm

Here is a trick I discovered by accident. It could help you make a cool level. Note how the embedded moveable block springs into place.

http://FantasticContraption.com/?levelId=20392
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Re: New Levels: The thread of excitement!

Postby pluto88 on Sun Sep 07, 2008 4:05 pm

pie4prez wrote:Here's another batch of Levels! :lol:

Can Opener How do I get that Goodness in me!?
Loot Bag Grab the Last Piece of Treasure and Run!
Mission to Pluto Let's Drive a Car to Pluto
Mountain Slope Be a Mountain Climber!
Faster, Faster Go Fast or you'll be squished!
Man Hole Just Gotta Get this Cover off...


Nice levels the only one I could not beat was "Loot Bag".

Heres my solutions and Ratings and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1419111 -Manhole (3/5) +Simple Level, +Challenging, +Objects, -Smallish Goal Piece (could be heavier?), -Dot see to many other solutions but I could be wrong.

http://FantasticContraption.com/?designId=1418782 -Faster, Faster (4.5/5) +Fun!, +Objects, +Challenging, + multiple solutions.

http://FantasticContraption.com/?designId=1418671 -Mountain Slope (2/5) +Challenging, -Turns into a Pult. Level too easily.

http://FantasticContraption.com/?designId=1418467 -Car to Pluto (3/5) +Fun, +Creative, -Could have the "planets" at more varying altitudes and more representative of their sizes; in that Mercury where you start would be small then Venus and Earth the same size, Mars a little smaller, Saturn and Jupiter large, and then Uranus and Neptune about a third the size of Jupiter and Pluto; I think this would give crawlers a harder time and be more challenging.

http://FantasticContraption.com/?designId=1418009 -Can Opener (5/5) +Very Creative, +Fun, +Challenging,+Promotes Many Builds.

Keep em coming dude nice levels.

-----
NARF wrote:Hows this? It's an adaptation of an idea i've had for a few days.
http://FantasticContraption.com/?levelId=17008
You can either hit the ball on top to make it fall down, or you can try to pull it away.
I couldn't pull it away all the time, but I did it once.



Nice Level.

Heres my solution and Rating and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1423485 (5/5) +Appealing, +Uses Objects, +Multi Solutions, +Challenging but not hard.
-----
DannyandAlex wrote:So this is "danny" I finally got the full version of the game and I made the level that I tried to draw with symbols. Its pretty easy, maybe too easy, im not sure.

http://FantasticContraption.com/?levelId=20445


Heres my solution and Rating and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1419942 (4.5/5) +Simple, +Fun, +Multiple Ways, -An Unused Object. Was it meant to roll down?

Not bad! Keep on designing

-----
tikr wrote:As a concept, not difficult but nice to build: a crane



Nice Level.

Heres my solution and Rating and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1421038 (4.5/5) +Fun, +Hard, +Creative, +Well Designed, -Little beyond the difficulty scope of the current levels.

---
jwhooper wrote:Here is a trick I discovered by accident. It could help you make a cool level. Note how the embedded moveable block springs into place.

http://FantasticContraption.com/?levelId=20392


Objects in Objects is no no, This "bug" will be fixed in future and any levels using this will be potentially broken. as far as I know.
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Re: New Levels: The thread of excitement!

Postby gushen on Sun Sep 07, 2008 7:11 pm

pluto88 wrote:
Objects in Objects is no no, This "bug" will be fixed in future and any levels using this will be potentially broken. as far as I know.


i don't think that the programmers are going to break compatibility with a hundred or more maps using this glitch. That would be poor programming. they are just going to disallow objects inside objects in the level editor for new maps.
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Re: New Levels: The thread of excitement!

Postby WhyT on Sun Sep 07, 2008 7:13 pm

gushen wrote:
pluto88 wrote:
Objects in Objects is no no, This "bug" will be fixed in future and any levels using this will be potentially broken. as far as I know.


i don't think that the programmers are going to break compatibility with a hundred or more maps using this glitch. That would be poor programming. they are just going to disallow objects inside objects in the level editor for new maps.



Nope he has said many time that this will be fixed and all levels using it will be broken. He has warned people many times over that they should not do this.
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Re: New Levels: The thread of excitement!

Postby pluto88 on Sun Sep 07, 2008 7:15 pm

gushen wrote:
pluto88 wrote:
Objects in Objects is no no, This "bug" will be fixed in future and any levels using this will be potentially broken. as far as I know.


i don't think that the programmers are going to break compatibility with a hundred or more maps using this glitch. That would be poor programming. they are just going to disallow objects inside objects in the level editor for new maps.


The Programmers don't have to necessarily support everyones maps. They only technically have to support the official maps that are the main game. People can modify their maps.
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Re: New Levels: The thread of excitement!

Postby Neceros on Mon Sep 08, 2008 8:24 am

Here's one:
http://FantasticContraption.com/?levelId=21042

Easy on the eyes, hard on the brain.
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Re: New Levels: The thread of excitement!

Postby MadConan on Mon Sep 08, 2008 11:49 am

I FINALLY paid that whopping fee of $10 (sarcasm intended). This is my very first level. I tried to keep it simple.

http://FantasticContraption.com/?levelId=21131
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Re: New Levels: The thread of excitement!

Postby Nick on Mon Sep 08, 2008 1:57 pm

http://FantasticContraption.com/?designId=1447861
Pretty good for a first level, but it was pretty easy to take the ball out of the picture.
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Re: New Levels: The thread of excitement!

Postby MadConan on Mon Sep 08, 2008 1:58 pm

Here's another I just created: http://FantasticContraption.com/?levelId=21217

At first I thought this might be easy, but it looks like it could be very challenging? I should just say, "You guys'll NEVER solve this!!" That would get folks trying it out immediately. ;)
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Re: New Levels: The thread of excitement!

Postby MadConan on Mon Sep 08, 2008 1:59 pm

Nick wrote:http://FantasticContraption.com/?designId=1447861
Pretty good for a first level, but it was pretty easy to take the ball out of the picture.
Thanks. I wasn't trying to make it really hard. I wanted to try and meet the requirements set forth in the first post. I thought it might be considered for a new base level.
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Re: New Levels: The thread of excitement!

Postby pluto88 on Mon Sep 08, 2008 3:46 pm

MadConan wrote:Here's another I just created: http://FantasticContraption.com/?levelId=21217

At first I thought this might be easy, but it looks like it could be very challenging? I should just say, "You guys'll NEVER solve this!!" That would get folks trying it out immediately. ;)


Heres my solutions and Ratings and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1451232 (3/5) +Simple, -Pult Level


MadConan wrote:I FINALLY paid that whopping fee of $10 (sarcasm intended). This is my very first level. I tried to keep it simple.

http://FantasticContraption.com/?levelId=21131


Heres my solutions and Ratings and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1451758 (3/5) +Good Concept, +Simple Design, -Pult Level (Could do with a bigger build area and a Pult denier.)

Good levels in concept tho
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Re: New Levels: The thread of excitement!

Postby gtman on Mon Sep 08, 2008 5:23 pm

http://FantasticContraption.com/?levelId=21390
fits nicly to the reqs. and its easy for me =)
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Re: New Levels: The thread of excitement!

Postby pluto88 on Mon Sep 08, 2008 5:47 pm

gtman wrote:http://FantasticContraption.com/?levelId=21390
fits nicly to the reqs. and its easy for me =)


Looks beyond the realm of difficulty of the already existing levels. Lets see your solutions for all 3 ways.
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Re: New Levels: The thread of excitement!

Postby MadConan on Mon Sep 08, 2008 7:31 pm

pluto88 wrote:
MadConan wrote:Here's another I just created: http://FantasticContraption.com/?levelId=21217

At first I thought this might be easy, but it looks like it could be very challenging? I should just say, "You guys'll NEVER solve this!!" That would get folks trying it out immediately. ;)


Heres my solutions and Ratings and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1451232 (3/5) +Simple, -Pult Level


MadConan wrote:I FINALLY paid that whopping fee of $10 (sarcasm intended). This is my very first level. I tried to keep it simple.

http://FantasticContraption.com/?levelId=21131


Heres my solutions and Ratings and a brief description why I rated. (5/5)
http://FantasticContraption.com/?designId=1451758 (3/5) +Good Concept, +Simple Design, -Pult Level (Could do with a bigger build area and a Pult denier.)

Good levels in concept tho

Thanks for the excellent feedback! I was hoping the arrow level was a bit tougher for the pult, but I see how to change it.
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