Checkpoint Shuffle

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Checkpoint Shuffle

Postby rlbabits on Sun May 08, 2011 3:22 pm

Checkpoint Shuffle!

It's what all the kids are talking about...

The Scoop

Works for the most part like other shuffles- here are the rules:
- The yellow square(s) act as "checkpoints".
-The "checkpoint(s)" CAN BE MOVED BY MEANS OF CONTRAPTION. So the question arises, will it be easier to move the goal object(s) to the checkpoint(s) or move the
checkpoint(s) to the goal object(s)? Consider that goal object(s) cannot move through ghost rectangles but the checkpoint(s) can...
-If a checkpoint falls off the stage, it has the same effect as a goal piece falling off the stage. This does not mean you can simply not worry about that particular checkpoint.
-EACH goal object must come into contact with EACH yellow square before solving the level. if there are two yellow squares on the level, the goal object(s) must hit both, unless the editor of the level says otherwise. aka: "only need to hit two of the three checkpoints"
-If the level is deemed impossible by the community then a new less challenging edit must be made.
-You may add or remove 2 objects per edit, as well as rotate, move, and resize all objects (ghost rectangles are fine but no adding the powered/unpowered wheels, water/wood rods or whatever else there is.)
-Only the great, fantastic, all knowing, superior, incredible rlbabits can add and remove the yellow square(s) and goal object(s).
-Levels are to be rivaling in difficulty of the Mean and Green Shuffle
-Try and solve them green or brown but if need be powered is acceptable.

Here is an example: http://www.fantasticcontraption.com/?designId=11541458


And Here...Is your beginning! http://www.fantasticcontraption.com/?levelId=585878

Good luck wherever your journey to the goal area may take you...
Last edited by rlbabits on Mon May 09, 2011 5:41 pm, edited 3 times in total.
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Re: Checkpoint Shuffle

Postby Paleo8 on Sun May 08, 2011 6:27 pm

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Re: Checkpoint Shuffle

Postby rlbabits on Sun May 08, 2011 8:47 pm

Hey thanks for starting the engine Paleo! but the goal ball has to touch all the checkpoints, not just one. Ill make sure to specify that in the rules. However i think it could be interesting to allow the level creator to specify how many checkpoints need to get hit. opinions anyone?

well i went ahead and solved yours anyway:

S: http://www.fantasticcontraption.com/?designId=11541679
E: http://www.fantasticcontraption.com/?levelId=585891
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Re: Checkpoint Shuffle

Postby jdccdj1 on Sun May 08, 2011 9:01 pm

Here's a solve on paleo's edit : http://www.fantasticcontraption.com/?designId=11541703 ...will solve the other one right now unless someone else beats me to it....Btw, very nice shuffle idea, rlbabits....i am quite new to the game and the forums and have been having fun in the other shuffles...this new shuffle will be a nice addition to those others --- thanks, jdccdj
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Re: Checkpoint Shuffle

Postby jdccdj1 on Sun May 08, 2011 9:38 pm

s: http://www.fantasticcontraption.com/?designId=11541735

e: http://www.fantasticcontraption.com/?levelId=585897

Thanks RL....I have a few edits on the unconnected shuffle, but to tell the truth, I suck at designing levels
Last edited by jdccdj1 on Sun May 08, 2011 10:07 pm, edited 1 time in total.
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Re: Checkpoint Shuffle

Postby rlbabits on Sun May 08, 2011 9:43 pm

nice job- but looks to me like you don't know how to edit a level.

to edit a level, simply copy and paste http://www.fantasticcontraption.com/?levelId=585891 and change it

to http://www.fantasticcontraption.com/?editId=585891 by deleting the part that says "level" and replacing it with "edit"
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Re: Checkpoint Shuffle

Postby Bisam on Mon May 09, 2011 7:12 am

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Re: Checkpoint Shuffle

Postby rlbabits on Mon May 09, 2011 8:33 am

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Re: Checkpoint Shuffle

Postby uuuiiiooop on Mon May 09, 2011 1:16 pm

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Re: Checkpoint Shuffle

Postby jdccdj1 on Mon May 09, 2011 3:39 pm

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Re: Checkpoint Shuffle

Postby Paleo8 on Mon May 09, 2011 4:46 pm

rlbabits wrote:Hey thanks for starting the engine Paleo! but the goal ball has to touch all the checkpoints, not just one. Ill make sure to specify that in the rules. However i think it could be interesting to allow the level creator to specify how many checkpoints need to get hit. opinions anyone?

well i went ahead and solved yours anyway:

S: http://www.fantasticcontraption.com/?designId=11541679
E: http://www.fantasticcontraption.com/?levelId=585891



right on friend ... guess I missed the all points checked statement

I think it would be fine for the editor to specify ... options are always good and it keeps the shuffle rolling
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Re: Checkpoint Shuffle

Postby rlbabits on Mon May 09, 2011 5:43 pm

S: http://www.fantasticcontraption.com/?designId=11542370
E: http://www.fantasticcontraption.com/?levelId=585928


@ paleo- editied the rules to allow the level editor to state how many checkpoints have to be hit :)
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Re: Checkpoint Shuffle

Postby uuuiiiooop on Tue May 10, 2011 2:44 pm

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Re: Checkpoint Shuffle

Postby zhyrek on Tue May 10, 2011 6:45 pm

rlbabits wrote:Hey thanks for starting the engine Paleo! but the goal ball has to touch all the checkpoints, not just one.

Here was my solve: http://www.fantasticcontraption.com/?designId=11542300 :brown: :champ:
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Re: Checkpoint Shuffle

Postby jdccdj1 on Wed May 11, 2011 5:16 pm

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Re: Checkpoint Shuffle

Postby Feste on Thu May 12, 2011 8:22 am

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Re: Checkpoint Shuffle

Postby uuuiiiooop on Fri May 13, 2011 6:05 pm

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Re: Checkpoint Shuffle

Postby sparkleflower on Fri May 13, 2011 10:42 pm

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Re: Checkpoint Shuffle

Postby wd-41 on Sat May 14, 2011 8:35 am

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