Checkpoint Shuffle!It's what all the kids are talking about...
The ScoopWorks for the most part like other shuffles- here are the rules:
- The yellow square(s) act as "checkpoints".
-The "checkpoint(s)" CAN BE MOVED BY MEANS OF CONTRAPTION. So the question arises, will it be easier to move the goal object(s) to the checkpoint(s) or move the
checkpoint(s) to the goal object(s)? Consider that goal object(s) cannot move through ghost rectangles but the checkpoint(s) can...
-If a checkpoint falls off the stage, it has the same effect as a goal piece falling off the stage. This does not mean you can simply not worry about that particular checkpoint.
-EACH goal object must come into contact with EACH yellow square before solving the level. if there are two yellow squares on the level, the goal object(s) must hit both, unless the editor of the level says otherwise. aka: "only need to hit two of the three checkpoints"
-If the level is deemed impossible by the community then a new less challenging edit must be made.
-You may add or remove 2 objects per edit, as well as rotate, move, and resize all objects (ghost rectangles are fine but no adding the powered/unpowered wheels, water/wood rods or whatever else there is.)
-Only the great, fantastic, all knowing, superior, incredible rlbabits can add and remove the yellow square(s) and goal object(s).
-Levels are to be rivaling in difficulty of the Mean and Green Shuffle
-Try and solve them green or brown but if need be powered is acceptable.
Here is an example:
http://www.fantasticcontraption.com/?designId=11541458And Here...Is your beginning! http://www.fantasticcontraption.com/?levelId=585878Good luck wherever your journey to the goal area may take you...