The Everlasting Challenge! Level #83!

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Re: The Everlasting Challenge! Level #5!

Postby zhyrek on Sun Jul 22, 2012 3:22 pm

New level up by schmittd! Dunno what color you want though, so you get black until you say something ;) and I get his PM the moment I posted this lol
Last edited by zhyrek on Sun Jul 22, 2012 3:23 pm, edited 1 time in total.
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Re: The Everlasting Challenge! Level #5!

Postby uuuiiiooop on Sun Jul 22, 2012 3:22 pm

Those tiny dynamics are reeeeally annoying.

They create one of those weird situations where it works one second, then after changing something seemingly unrelated, it doesn't work anymore.
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Re: The Everlasting Challenge! Level #5!

Postby zhyrek on Sun Jul 22, 2012 3:25 pm

uuuiiiooop wrote:Those tiny dynamics are reeeeally annoying.

They create one of those weird situations where it works one second, then after changing something seemingly unrelated, it doesn't work anymore.

From what i've found, if you make the game black hole, the dynamics dont push the block out. Yeeeaaa its a bit annoying D:

Also, dinner times. So don't expect me to be updating for a while :P
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Re: The Everlasting Challenge! Level #5!

Postby IGLima on Sun Jul 22, 2012 4:20 pm

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Re: The Everlasting Challenge! Level #5!

Postby rlbabits on Sun Jul 22, 2012 9:03 pm

funnybone: http://www.fantasticcontraption.com/?designId=11778181 good level Z :)

Not that it applies a whole lot to this level, but if i learned one thing from FCing, it would be to push through and get the job done whether its a tough level or designing something creative. haha on the really rough levels i always have that little voice in my head telling me at some point i should give up because my design won't be tweakable or i should leave it to someone else to solve it, but there is always the other voice telling me of course its possible you just have to work through the rough patches...and so far i have never been let down if i follow the second voice and i realize i can solve levels much harder than i think...i also bank on the fact that i can solve much harder levels than i think :lol:
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Re: The Everlasting Challenge! Level #5!

Postby zhyrek on Mon Jul 23, 2012 8:40 am

Two more levels up! Hopefully they will be difficult enough to keep until today evening, which is the only other time in which I can update ;)

Edit: aaaand... all updated :D
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Re: The Everlasting Challenge! Level #5!

Postby schmittd on Mon Jul 23, 2012 8:43 am

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Re: The Everlasting Challenge! Level #5!

Postby zhyrek on Mon Jul 23, 2012 9:04 am

One more level up, from me! (It's a toughie, I think)


Nice one, that design gets you 1st place! :D

(For now... dun dun DUNN)

Edit: Hydraulics now has one :twisted:. Not quite sure how that happened, I felt it was one of the easier ones :P
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Re: The Everlasting Challenge! Level #5!

Postby uuuiiiooop on Mon Jul 23, 2012 9:14 am

zhyrek wrote:One more level up, from me! (It's a toughie, I think)


Nice one, that design gets you 1st place! :D

(For now... dun dun DUNN)

Edit: Hydraulics now has one :twisted:. Not quite sure how that happened, I felt it was one of the easier ones :P


It's actually so hard to push the balls all the way through. Also, part of the problem is that I have to wait 4k ticks every time I test
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Re: The Everlasting Challenge! Level #11!

Postby IGLima on Mon Jul 23, 2012 11:59 am

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Re: The Everlasting Challenge! Level #11!

Postby schmittd on Mon Jul 23, 2012 1:22 pm


nice one. no more first place for me
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Re: The Everlasting Challenge! Level #11!

Postby rlbabits on Mon Jul 23, 2012 1:34 pm

Good job IGLima! Thats really a classic brown solve.

Hard Wired: http://www.fantasticcontraption.com/?designId=11778525 man i need to stop with the black holes lol....my goal in this thread is to always get the :!: zhyrek approved badge... lol zhyrek is this worthy of such?
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Re: The Everlasting Challenge! Level #11!

Postby schmittd on Mon Jul 23, 2012 2:13 pm

Gulch http://www.fantasticcontraption.com/?designId=11778547 :brown: :clean:

i think im going to try to always have at least one unsolved level up there at all times
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Re: The Everlasting Challenge! Level #11!

Postby uuuiiiooop on Mon Jul 23, 2012 2:14 pm

schmittd wrote:Gulch http://www.fantasticcontraption.com/?designId=11778547 :brown: :clean:

i think im going to try to always have at least one unsolved level up there at all times


Me too, but I probably won't have to worry about that for a while :)
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Re: The Everlasting Challenge! Level #11!

Postby ken75 on Mon Jul 23, 2012 4:55 pm

You said we can submit levels right? Here's a beauty I made, it's really hard I'll be impressed at anyone who can do it.

Temperal Core http://www.fantasticcontraption.com/?levelId=604393

Enjoy it! Hope it gets a feature!
Last edited by ken75 on Mon Jul 23, 2012 5:57 pm, edited 1 time in total.
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Re: The Everlasting Challenge! Level #11!

Postby uuuiiiooop on Mon Jul 23, 2012 6:10 pm

ken75 wrote:You said we can submit levels right? Here's a beauty I made, it's really hard I'll be impressed at anyone who can do it.

http://www.fantasticcontraption.com/?levelId=604393

Enjoy it! Hope it gets a feature!

Pleasepleaseplease no one beat this, I'm pretty sure this is a level I can solve. Take hydraulics instead, it's worth more points :P

Working on it now.
Edit: Oh gosh, maybe I'm biting off more than I can chew. I keep running into problems I didn't realise would exist >.>
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Re: The Everlasting Challenge! Level #11!

Postby zhyrek on Mon Jul 23, 2012 6:34 pm

ken75 wrote:You said we can submit levels right? Here's a beauty I made, it's really hard I'll be impressed at anyone who can do it.

Temperal Core http://www.fantasticcontraption.com/?levelId=604393

Enjoy it! Hope it gets a feature!

I really like that.

Any preference on a color?


EGADS

rlbabits wrote:Good job IGLima! Thats really a classic brown solve.

Hard Wired: http://www.fantasticcontraption.com/?designId=11778525 man i need to stop with the black holes lol....my goal in this thread is to always get the :!: zhyrek approved badge... lol zhyrek is this worthy of such?

Ooo... black hole...

I'll let it slide ;)
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Re: The Everlasting Challenge! Level #11!

Postby uuuiiiooop on Mon Jul 23, 2012 7:05 pm

This is a great level ken, there are just a couple of things I don't like about it. First of all, there is only on spot to hang a contraption from, so all my seperate things are all hanging on the thing on the left, which creates a real pile up or rods there, and it gets really confusing. Also, there's like nothing to hang a weight on to delay it falling. I dunno, maybe you just wanted to bored kid the people solving the level and make it harder, but it's really annoying >.>

Anyways, I managed to get the ball out under the goal. Still have 50 pieces but I feel like I'm gonna have black hole problems

Wow noooooooo! I accidentally moved my contraption outside the build area when it was black holed and it died, and I hadn't saved recently either cause I'm dumb like that :(
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Re: The Everlasting Challenge! Level #11!

Postby zhyrek on Mon Jul 23, 2012 7:07 pm

New level from schmittd up! Not quite sure how difficult it will be, might be easy, or might just be deceptively easy looking ;)

uuuiiiooop wrote:This is a great level ken, there are just a couple of things I don't like about it. First of all, there is only on spot to hang a contraption from, so all my seperate things are all hanging on the thing on the left, which creates a real pile up or rods there, and it gets really confusing. Also, there's like nothing to hang a weight on to delay it falling. I dunno, maybe you just wanted to bored kid the people solving the level and make it harder, but it's really annoying >.>

Anyways, I managed to get the ball out under the goal. Still have 50 pieces but I feel like I'm gonna have black hole problems

Wow noooooooo! I accidentally moved my contraption outside the build area when it was black holed and it died :(

Tis a good point, uuuiiiooop.

Ken, would it be too much to ask to add an additional point for hanging stuff from?
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Re: The Everlasting Challenge! Level #11!

Postby ken75 on Mon Jul 23, 2012 7:22 pm

Not at all, here you go, sorry about that, the reasone why I left it at 1 was because I thought it might make the workspace too cluttered... I also added a small ledge below to help with the weight timing problem, is that a good idea?

Here it is, http://www.fantasticcontraption.com/?levelId=604408

And I don't really have a preference Zhyrek!
Last edited by ken75 on Mon Jul 23, 2012 7:24 pm, edited 1 time in total.
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