Most contraptioneers like big complex pwnage contraptions. Here we have a different case. Levels go to minimum size, requiring tiny contraptions. This means quite a number of things. Firstly, tiny contraptions don't use brain power. They also rely mostly on powered wheels.
Rules:
Solving:No glitching, except for phasing.
Editing:Keep the level small and basic. Add/Delete/Resize up to 3 objects per edit. Move as many as you want. Keep things small. Always test your level b4 posting. Give yours an insane or just fairly difficult challenge. If someone solves the level, someone else can steal that solve position by completing the challenge.
Posting:Only post if you have a solve and an edit. Otherwise,Uz az many of dis ztuff as u want, and as usual, keep up the talk.
Level Juggling:We'll be juggling 3 levels, so make sure you say if you're solving H,L, or P. H is the high level, not very wide but pretty tall. L is the long level, not very high but pretty long. P is the puzzle level, which should have some sort of puzzle in it. Editing this is special: to make it puzzling, adding/deleting/resizing 3 dynamic or goal objects will only count as 1. Therefore you can add/delete/resize 9 dynamic/goal objects per edit for P.
Starting levels:
H: Rain challenge:
L: Hang challenge:
P: Around challenge:
Have fun!
Edit:
Infinite champ!
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