Dynamic Solves

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Dynamic Solves

Postby ScienceGuy2012 on Sun Nov 18, 2012 9:35 am

We've seen the dynamic shuffle and we know we have a new way of solving, using dynamic objects. But shouldn't that mean we can do that on the normal levels too?

First off, the badges - only so many are relevant now - :rodless: :sweep: :brown: :champ: :lightning: :build: and :boomerang: . :build: does not mean pilot, but rather, that you only use the building space you're supposed to.
The other ones are irrelevant so you guys can vote on their definitions. I'll add them up once their definitions are decided.

Now, this also means we must set up totally new threads for simplist badges, simple and fast, longways and so on. But for the ones where there can only be one, such as simplist and fastest, you will see it below.
Notify me if in any of the records you break it, or if any of my values is incorrect (though they were all from the wiki)
Last edited by ScienceGuy2012 on Thu Nov 22, 2012 3:51 pm, edited 2 times in total.
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Re: Dynamic Solves

Postby ScienceGuy2012 on Sun Nov 18, 2012 9:43 am

Below are the free level in game number / level number:
1/91
2/55
3/16
4/102
5/31
6/89
7/88
8/86
9/100
10/17
11/62
12/19
13/23
14/20
15/24
16/28
17/69
18/76
19/60
20/54
21/4575
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Re: Dynamic Solves

Postby Wafflekins on Sun Nov 18, 2012 11:57 am

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Re: Dynamic Solves

Postby Pawel. on Sun Nov 18, 2012 12:55 pm

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Re: Dynamic Solves

Postby ScienceGuy2012 on Sun Nov 18, 2012 2:27 pm

Records:
A note: You do know you can move the goal objects if they're in the build within the build right? Oh, and if I find more levels I'll add them.
Simplist:
1/91: http://www.fantasticcontraption.com/?levelId=609747 1 pc by ScienceGuy2012
2/55: http://www.fantasticcontraption.com/?levelId=609755 1 pc by zhyrek
3/16: http://www.fantasticcontraption.com/?levelId=609756 1 pc by djbreslin
4/102: http://www.fantasticcontraption.com/?levelId=610299 1 pc by jdelgado06
5/31: http://www.fantasticcontraption.com/?levelId=610301 1 pc by jdelgado06
6/89: http://www.fantasticcontraption.com/?levelId=609759 1 pc by djbreslin
7/88: http://www.fantasticcontraption.com/?levelId=610325 1 pc by jdelgado
8/86: http://www.fantasticcontraption.com/?levelId=609762 1 pc by djbreslin
9/100: http://www.fantasticcontraption.com/?levelId=609761 1 pc by djbreslin
10/17: http://www.fantasticcontraption.com/?levelId=609763 2 pc by djbreslin
11/62: http://www.fantasticcontraption.com/?levelId=609764 1 pc by djbreslin
12/19: http://www.fantasticcontraption.com/?levelId=610303 1 pc by jdelgado06
13/23: http://www.fantasticcontraption.com/?levelId=610324 1 pc by jdelgado06
14/20: http://www.fantasticcontraption.com/?levelId=610425 3 pc by jdelgado06
15/24: http://www.fantasticcontraption.com/?levelId=609936 2 pc by jdccdj1
16/28: http://www.fantasticcontraption.com/?levelId=610304 1 pc by jdelgado06
17/69: http://www.fantasticcontraption.com/?levelId=609715 2 pc by skitters
18/76: http://www.fantasticcontraption.com/?levelId=609997 2 pc by jdccdj1 based off of Pawel.'s idea
19/60: http://www.fantasticcontraption.com/?levelId=609645 1 pc by Wafflekins
20/54: http://www.fantasticcontraption.com/?levelId=610298 2 pc by jdelgado06
21/4575: http://www.fantasticcontraption.com/?levelId=610296 2 pc by jdelgado06
Fastest:
1/91: http://www.fantasticcontraption.com/?levelId=609994 34 by ken75
2/55: http://www.fantasticcontraption.com/?levelId=609750 67 by ScienceGuy2012
3/16: http://www.fantasticcontraption.com/?levelId=609984 93 by ScienceGuy2012
4/102: http://www.fantasticcontraption.com/?levelId=609806 73 by ScienceGuy2012
5/31: http://www.fantasticcontraption.com/?levelId=609758 72 by djbreslin
6/89: http://www.fantasticcontraption.com/?levelId=609987 30 by ScienceGuy2012
7/88: http://www.fantasticcontraption.com/?levelId=609760 150 by djbreslin
8/86: http://www.fantasticcontraption.com/?levelId=609762 79 by djbreslin
9/100: http://www.fantasticcontraption.com/?levelId=609801 160 by ScienceGuy2012
10/17: http://www.fantasticcontraption.com/?levelId=609763 139 by djbreslin
11/62: http://www.fantasticcontraption.com/?levelId=609764 173 by djbreslin
12/19: http://www.fantasticcontraption.com/?levelId=609766 62 by djbreslin
13/23: http://www.fantasticcontraption.com/?levelId=610332 37 by ScienceGuy2012
14/20: http://www.fantasticcontraption.com/?levelId=610425 103 by jdelgado06
15/24: http://www.fantasticcontraption.com/?levelId=610333 50 by ScienceGuy2012
16/28: http://www.fantasticcontraption.com/?levelId=609843 101 by Pawel.
17/69: http://www.fantasticcontraption.com/?levelId=609715 324 by skitters
18/76: http://www.fantasticcontraption.com/?levelId=609616 66 by Wafflekins
19/60: http://www.fantasticcontraption.com/?levelId=610251 62 by gunsjammed2
20/54: http://www.fantasticcontraption.com/?levelId=610250 78 by gunsjammed2
21/4575: http://fantasticcontraption.com/?levelId=609780 82 by gunsjammed2
Last edited by ScienceGuy2012 on Mon Dec 03, 2012 6:07 pm, edited 12 times in total.
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Re: Dynamic Solves

Postby Wafflekins on Sun Nov 18, 2012 3:53 pm

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Re: Dynamic Solves

Postby uuuiiiooop on Sun Nov 18, 2012 5:00 pm

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Re: Dynamic Solves

Postby skitters on Mon Nov 19, 2012 10:24 pm

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Re: Dynamic Solves

Postby Pawel. on Tue Nov 20, 2012 9:48 am

skitters :D
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Re: Dynamic Solves

Postby zhyrek on Tue Nov 20, 2012 5:39 pm

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Re: Dynamic Solves

Postby djbreslin on Tue Nov 20, 2012 6:51 pm

Last edited by djbreslin on Wed Nov 21, 2012 11:23 pm, edited 1 time in total.
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Re: Dynamic Solves

Postby ken75 on Wed Nov 21, 2012 10:34 pm

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Re: Dynamic Solves

Postby zhyrek on Thu Nov 22, 2012 12:24 am

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Re: Dynamic Solves

Postby gunsjammed2 on Thu Nov 22, 2012 4:40 am

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Re: Dynamic Solves

Postby Pawel. on Thu Nov 22, 2012 8:14 am

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Re: Dynamic Solves

Postby ScienceGuy2012 on Thu Nov 22, 2012 3:30 pm

be patient
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Re: Dynamic Solves

Postby Pawel. on Fri Nov 23, 2012 7:11 am

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Re: Dynamic Solves

Postby jdccdj1 on Fri Nov 23, 2012 9:08 am

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Re: Dynamic Solves

Postby ScienceGuy2012 on Fri Nov 23, 2012 2:11 pm

jdccdj1, your u-turn design doesn't count because it's a glitchy design
glitchy because it has that out of bounds bouncy object glitch
try again without using the glitch
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Re: Dynamic Solves

Postby ken75 on Fri Nov 23, 2012 4:22 pm

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