Let's get to the rules (not very strict):
First off, juggling is very simple and we're doing it. To juggle, simply state what level you are solving and editing. Example: |S2|S:(url) |S2|E:(url) Another thing: if a level isn't solved within 12 hours of the edit, the editor must edit it to be a bit easier. 12 more hours and the editor must edit it to be even easier. 12 more hours and the editor must make a new level and now the process restarts.
Editing: Change 1 or 2 things. Adding, deleting, rotating and resizing count as changing. Moving does not, as with a usual shuffle. Keep in mind of the juggling, and the special rules of the level if any. 2 ways to check if your level is possible: using FCML, and testing. Rotating the pre-made ghost objects does not count as changing. Do not delete or add ghost objects. The actual maze is kept inside the box, and don't modify the box, or the build area. Do what you need with the goal area. Freely delete or add decorations on the outside, but don't overdo it. The goal object sizes must be no larger than the default, and there is a maximum of 4 goal objects. Maximum of 4 dynamic objects.
Solving: Also keep in mind of the special level rules if you do the special ones. Otherwise it's just no cheating.
Extra:Challenge:When you make your edit, make a mini-challenge for your level. If someone solves the level normally, someone else can solve it with the challenge and then takes over without solving the other person's level. Just quickly think of the challenge, and please do it to spice things up. You cannot do a used challenge or a challenge on a level that's been solved,edited, and solved again. If you can't think of one, you don't have to do it. Do it if you can.
The level names and special properties (10 levels OMG)
|N1|, |N2|, |N3|, |N4|, |N5|, |S1|:must have a
solve, |S2|:must be
,|S3|:no box, no deco, |S4|:small build; adjustable when editing, |S5|: up to a total of 10 of both goal and dynamicsOk, now for the actual levels:
|N1||N2||N3||N4||N5||S1||S2||S3||S4||S5|