E1: the un-solved/connected shuffle thread (2 left)

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Re: E1: the un-solved/connected shuffle thread (9 remain)

Postby jdelgado06 on Tue Nov 05, 2013 9:02 am

id_monkey wrote:
jdelgado06 wrote:here's a proof of concept on nimble... finally got a good bounce

http://www.fantasticcontraption.com/?designId=11974177

concept definitely proven

http://www.fantasticcontraption.com/?designId=11974500


Yay!
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Re: E1: the un-solved/connected shuffle thread (11 remain)

Postby mtdewd on Fri Nov 15, 2013 7:53 am

id_monkey wrote:Excellent work!

jdccdj1 wrote:possible start on 1st compscure level: http://www.fantasticcontraption.com/?designId=11973316

Here's an alternate start (mtdewd's champ solve to the modified level): http://www.fantasticcontraption.com/?designId=11968364
...

ideas:
http://fantasticcontraption.com/?designId=11978243
http://fantasticcontraption.com/?designId=11978260
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Re: E1: the un-solved/connected shuffle thread (8 remain)

Postby id_monkey on Fri Nov 15, 2013 11:44 am



Just needs a lucky hit: http://www.fantasticcontraption.com/?designId=11978340

Alternatively, the bottom pult should have plenty of power for a double-ball-launch up the tube.


Also, here's some progress on compscure 594970:

http://www.fantasticcontraption.com/?designId=11978077

I just can't seem to find the right set of tweaks to get them both in the goal at the same time. Perhaps someone else will have better luck?
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Re: E1: the un-solved/connected shuffle thread (8 remain)

Postby mtdewd on Sat Nov 16, 2013 10:04 am

id_monkey wrote:...Also, here's some progress on compscure 594970:

http://www.fantasticcontraption.com/?designId=11978077

I just can't seem to find the right set of tweaks to get them both in the goal at the same time. Perhaps someone else will have better luck?

http://fantasticcontraption.com/?designId=11978756
There wasn't a lot of room to get extra leverage while keeping most of your work.
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Re: E1: the un-solved/connected shuffle thread (6 remain)

Postby id_monkey on Sat Nov 16, 2013 1:44 pm

Nicely done! I really didn't want to have to modify the arm and retweak everything.

id_monkey wrote:Alternatively, the bottom pult should have plenty of power for a double-ball-launch up the tube.

Here's the solve: http://www.fantasticcontraption.com/?designId=11978850

Only 6 left...
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Re: E1: the un-solved/connected shuffle thread (6 remain)

Postby erucspmoc on Sun Nov 17, 2013 8:21 am

nice solves guys.
please let me know if I left anyone out of the credits

id_monkey wrote:Only 6 left...


3 impossible(??) and 3 p.i.t.a?
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Re: E1: the un-solved/connected shuffle thread (6 left)

Postby jdccdj1 on Mon Nov 18, 2013 7:24 am

woohoo, great solves dewd and monkey!

some maybe progress on RKL's level:
http://www.fantasticcontraption.com/?designId=11979512
http://www.fantasticcontraption.com/?designId=11979529
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Re: E1: the un-solved/connected shuffle thread (6 left)

Postby Cruiser40 on Mon Nov 18, 2013 3:45 pm

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Re: E1: the un-solved/connected shuffle thread (6 left)

Postby id_monkey on Mon Nov 18, 2013 3:56 pm


Wow! Elegant and precise... Did you tweak for that champ pose?
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby erucspmoc on Tue Nov 19, 2013 10:49 am

The man who got our first solve nails the latest. Good to see you around Cruiser
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby Cruiser40 on Tue Nov 19, 2013 1:21 pm

Hmmm. This is either a design flaw or, if not, I don't see how with an unconnected solve to remove the yellow static and pult the goal piece.

http://www.fantasticcontraption.com/?designId=11980114
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby erucspmoc on Tue Nov 19, 2013 2:13 pm

yeah, you'll run into a similar problem with the jhawk level. they're probably impossible. I still hold out hope for DaWorm's (there's a couple ideas for it buried in this thread).
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby mtdewd on Wed Nov 20, 2013 8:23 am

Yes, it is buried. It might be nice to have someone (i.e.- not me) do a summary of current progress on these five- various approaches and current thinking. I was doing some work last week on hero, and didn't have time to see what had already been done. I remember seeing ideas about getting the :drect: off.

(later) ...but I couldn't find any. Here's what I found on hero88go:
Thread: http://www.fantasticcontraption.com/for ... 40#p159556

Compscure: cannot disagree with jdc's assessment of "obviously impossible”
jdel - ... don't pull the ball back, push it out of the way

Connected test by id_monkey
Last edited by mtdewd on Thu Nov 21, 2013 5:47 am, edited 2 times in total.
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby mtdewd on Wed Nov 20, 2013 9:53 am

Here's one for jhawk:
(Thread)
JHawk4 wrote:odd, When i tested it, it worked...

Jdel- http://www.fantasticcontraption.com/?designId=11922716

So here's a sandbox to play with:
http://www.fantasticcontraption.com/?levelId=617276

this is about what we'd need from a stick launch:
http://www.fantasticcontraption.com/?designId=11922736

I don't know that we can get that much weight over with the right angle.


WAIT A SEC: New Idea! Can we pult a bridge over and get the big dynamic to roll to the other side?
http://www.fantasticcontraption.com/?levelId=617277
http://www.fantasticcontraption.com/?designId=11922782
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby mtdewd on Wed Nov 20, 2013 1:16 pm

On to compscure
I don't see any tries listed, but here was my best from 2012:
http://fantasticcontraption.com/?designId=11772104

Current approach:
http://fantasticcontraption.com/?designId=11980469
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby schmittd on Wed Nov 20, 2013 1:42 pm

mtdewd wrote:WAIT A SEC: New Idea! Can we pult a bridge over and get the big dynamic to roll to the other side?
http://www.fantasticcontraption.com/?levelId=617277
http://www.fantasticcontraption.com/?designId=11922782


I've been sandboxing with this idea, I liked it at first, now i'm not so sure
http://www.fantasticcontraption.com/?designId=11980475
http://www.fantasticcontraption.com/?designId=11980482
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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby Cruiser40 on Wed Nov 20, 2013 2:44 pm

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Re: E1: the un-solved/connected shuffle thread (5 to go)

Postby mtdewd on Wed Nov 20, 2013 2:51 pm

Last edited by mtdewd on Wed Nov 20, 2013 3:38 pm, edited 2 times in total.
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