E1: the un-solved/connected shuffle thread (2 left)

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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby overkill7 on Wed Jun 19, 2013 5:03 am


Excellent solve!


erucspmoc wrote:4 left (unless overkill or someone else digs more up)


I've searched from the level purge (page 136) back to the start. I might've missed one or two, and there may be a few prior to the purge that were overlooked on the first pass, but I don't expect too many more unsolved levels to turn up.


erucspmoc wrote:jdel:
who's got a pult that'll slap a brick over the static with about 6 inches of clearance and leave it balancing on the end to gently drop down into the goal?
http://www.fantasticcontraption.com/?designId=11922548

An over-the-top pult with a lucky landing could potentially solve too.



A few sticks on the left end can lift it into the goal--how about a stick toss?


erucspmoc wrote:hero:
cannot disagree with jdc's assessment of "obviously impossible"

How much more weight would be necessary to get the dynamic ball to remove the dynamic rect?

Edit: Upon review, removing the rectangle seems highly unlikely. A hard throw at the rectangle (or the ball in the goal) might work, but the small workshop makes that difficult at best.
Last edited by overkill7 on Thu Jun 20, 2013 6:54 am, edited 1 time in total.
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Wed Jun 19, 2013 8:08 am

alternate concept from jomp's design... don't pull the ball back, push it out of the way
http://www.fantasticcontraption.com/?designId=11922665
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby erucspmoc on Wed Jun 19, 2013 8:19 am

that looks promising jdel

new page, here's the unsolved list with alt remy added
Unsolved:

E1 by jhawk4:
http://www.fantasticcontraption.com/?designId=11917530
E1 by DaWorm:
http://fantasticcontraption.com/?levelId=617059
E1 by Hero88go:
http://fantasticcontraption.com/?levelId=616750
E1 by jdel:
http://fantasticcontraption.com/?designId=11918258
E1 by lord_hamybal:
http://www.fantasticcontraption.com/?levelId=549885 (impossible squeeze?)
alternate lord_hamybal: http://www.fantasticcontraption.com/?levelId=616650
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Wed Jun 19, 2013 9:08 am

stick launch on jhawk... I dunno guys... not loving the chances, but maybe more weight and better angles.
http://www.fantasticcontraption.com/?designId=11922716

edit: can anyone get an editable copy of jhawk's level? seems too old, but maybe someone else knows more FCML tricks than I do.
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby erucspmoc on Wed Jun 19, 2013 9:25 am

I can't even pull up fcml for new designs saved from that level (that's why my test for it was an eyeballed bad copy of the bottom)

overkill seems to knows some tricks though
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby Pawel. on Wed Jun 19, 2013 10:20 am

jdelgado06 wrote:edit: can anyone get an editable copy of jhawk's level? seems too old, but maybe someone else knows more FCML tricks than I do.

there ya go http://fantasticcontraption.com/?levelId=617275
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Wed Jun 19, 2013 10:37 am

Cool, thanks.

So here's a sandbox to play with:
http://www.fantasticcontraption.com/?levelId=617276

this is about what we'd need from a stick launch:
http://www.fantasticcontraption.com/?designId=11922736

I don't know that we can get that much weight over with the right angle.


WAIT A SEC: New Idea! Can we pult a bridge over and get the big dynamic to roll to the other side?
http://www.fantasticcontraption.com/?levelId=617277
http://www.fantasticcontraption.com/?designId=11922782
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby Pawel. on Wed Jun 19, 2013 12:54 pm

...that would have to be a Chuck Norris catapult
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Thu Jun 20, 2013 7:15 am

I had another idea on da worm's but after some testing I don't know that it'll work.

You can launch a stick that gets wedged on the other side of the ball, then launch the goal piece high enough to land on it and push it out enough to roll in...

i.e.
http://www.fantasticcontraption.com/?designId=11923061

but... testing the theory...
http://www.fantasticcontraption.com/?designId=11923060
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby overkill7 on Thu Jun 20, 2013 7:25 am

It appears I underestimated the number of unsolved levels remaining in the shuffle thread (though most of the impossible exceptionally challenging ones have already been found). These are from page 136 through page 200 and vary from easy to moderate:

TweekDash: http://fantasticcontraption.com/?levelId=495139 (thread)

Wafflekins: http://fantasticcontraption.com/?levelId=500280 (thread)

Wafflekins: http://fantasticcontraption.com/?levelId=505428 (thread)

gold shadow: http://fantasticcontraption.com/?levelId=512551 (thread)

Feste: http://fantasticcontraption.com/?levelId=515767 (thread)

compscure: http://fantasticcontraption.com/?levelId=527554 (thread)

Tydar: http://fantasticcontraption.com/?levelId=533018 (thread)
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby dmasters on Thu Jun 20, 2013 8:48 am

Here was my idea for the Feste: http://fantasticcontraption.com/?designId=11923081

I don't think it will work out though.
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Thu Jun 20, 2013 8:56 am

dmasters wrote:Here was my idea for the Feste: http://fantasticcontraption.com/?designId=11923081

I don't think it will work out though.


s: http://www.fantasticcontraption.com/?designId=11923089
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby dmasters on Thu Jun 20, 2013 9:23 am

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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby Pawel. on Thu Jun 20, 2013 11:31 am

hahaha this one is awesome
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby mtdewd on Thu Jun 20, 2013 11:58 am

Last edited by mtdewd on Thu Jun 20, 2013 12:15 pm, edited 1 time in total.
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Thu Jun 20, 2013 12:02 pm

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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby schmittd on Thu Jun 20, 2013 1:18 pm

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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby jdelgado06 on Thu Jun 20, 2013 1:24 pm

late tydar:
http://www.fantasticcontraption.com/?designId=11923153


there, back to the original unsolved list :)
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Re: E1: the un-solved/connected shuffle thread (feste falls!!)

Postby mtdewd on Thu Jun 20, 2013 3:03 pm

Six hours, seven E1's. Not bad.
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