E1: the un-solved/connected shuffle thread (2 left)

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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Sun May 12, 2013 4:19 pm

thanks^^

yep, I am not seein' a solve for mine or dean-o's edit anytime soon...I have
a decent start on tydar's edit tho, so we'll see on that one...meantime, I found
a few more:

tydar:
1. http://www.fantasticcontraption.com/?levelId=545755
2. http://www.fantasticcontraption.com/?levelId=548946
lord_hamybal:
1. http://www.fantasticcontraption.com/?levelId=547493
2. http://www.fantasticcontraption.com/?levelId=544473
3. http://www.fantasticcontraption.com/?levelId=542010

left off at page 220
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Sun May 12, 2013 9:15 pm

here are 2 different approaches to Remy's 1st level

skitter's start: http://www.fantasticcontraption.com/?designId=11907291 &
farside variation: http://www.fantasticcontraption.com/?designId=11907343 (credit to mtdewd for idea)

better clear your calendar and grab a few snicker bars if you wanna tackle this level, 'cause
you are not going anywhere for awhile...5k in tix til the other :dcircle: drops!!!
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Sun May 12, 2013 10:25 pm

no easy pickins in that bunch

didn't post this earlier for good reason. scrapped
http://www.fantasticcontraption.com/?designId=11906534


look forward to seeing how you're going at that tydar level
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Sun May 12, 2013 10:29 pm

dude, really!?!...I totally did not see the "outside" approach!!...effin awesome idea brother!!!
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Sun May 12, 2013 10:37 pm

thanks. don't see it working though
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Sun May 12, 2013 11:16 pm

I will get your way working soon...meanwhile, my something meh:
http://www.fantasticcontraption.com/?designId=11907372
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Mon May 13, 2013 1:11 pm

erucspmoc wrote:edit 2:
deano's looks impossible to me. here's the :srect: pulled down and rotated: http://www.fantasticcontraption.com/?levelId=615797


I really think we can go over the top on deano's... maybe?
http://www.fantasticcontraption.com/?designId=11907595
edit: this has to be getting close...
http://www.fantasticcontraption.com/?designId=11907602
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Mon May 13, 2013 3:44 pm

maybe. hell of a shot jdel, but just look at the wireframe
http://fc.sk89q.com/design?designId=11907602

I think the top of the wall might be past the physics barrier (is that what the blue line is in the enhanced wf?). not sure it would even come down if it went up there.

I'm gonna declare it impossible (cuz that's the surest way I know to guarantee a solve)
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Mon May 13, 2013 8:35 pm

I think the blue line is the barrier...I tried these:

no hit barrier: http://www.fantasticcontraption.com/?designId=11907746
hit barrier: http://www.fantasticcontraption.com/?designId=11907745
a one pixel adjustment on the neutral ball between designs

messing around with jdel's start, I got the ball over the orange ball side for what it's worth:
1. http://www.fantasticcontraption.com/?designId=11907729
2. http://www.fantasticcontraption.com/?designId=11907736
3. http://www.fantasticcontraption.com/?designId=11907760 moves mr. orange a little, haha

some useless stuff I was doing:
http://www.fantasticcontraption.com/?designId=11906300 extending a bridge under
http://www.fantasticcontraption.com/?designId=11906295 trying to poke the orange ball

in the end tho, this level is beyond anything I can come up with
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Tue May 14, 2013 6:44 am

modified jdel's start again to try and get the ball to the bottom and here's my progress:
http://www.fantasticcontraption.com/?designId=11907910

idk, might have a chance this way...gotta head to work
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Thu May 16, 2013 11:57 am

getting closer. has to be considered possible at this point. have good timing, just need to get a better pult set up

http://www.fantasticcontraption.com/?designId=11908677
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Thu May 16, 2013 12:47 pm

i'm getting closer...
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Thu May 16, 2013 1:30 pm

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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 16, 2013 1:36 pm

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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Thu May 16, 2013 3:16 pm



That was pretty bad asterisk mr delgado, now tell us all the truth ---- you didnt realize it was going to rebound off of the dynamic until it accidentally happened the first time "THEN" you tweaked it in for the win! Huh? Huh? Enquiring minds want to know the trial and error secrets to your greatness! :ninja:

Either way nice solve bro, i had given up on that puppy
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Thu May 16, 2013 5:12 pm




wow jdel!!!...I will definitely bow :worship: !!!...awesome solve brother!!

hey compscure, you can take my name off this one 'cause it's ALL jdel...I only
tweaked ideas that he already came up with
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Re: E1: unsolved unconnected levels for collab

Postby gunsjammed2 on Thu May 16, 2013 5:12 pm

Yet another happy accident.
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Re: E1: unsolved unconnected levels for collab

Postby mdrews on Thu May 16, 2013 5:36 pm

because we don't make mistakes. :wink:
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 17, 2013 12:20 am

brainstorming on tydar

I still don't like the chances of a straight shot:
http://www.fantasticcontraption.com/?editId=565834
at least that one is slow enough rolling the goal ball

playing off jdc's set up (http://www.fantasticcontraption.com/?designId=11907372)
plunger pult would have no power: http://www.fantasticcontraption.com/?designId=11908836

I think some variation of this might just be workable. need to use the :dcircle: to knock over the :drect: (after a nice shot to get the :goalc: upstairs of course

?? http://www.fantasticcontraption.com/?designId=11908842

this seems the most promising to me

little more realistic set up: http://www.fantasticcontraption.com/?designId=11908848
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