E1: the un-solved/connected shuffle thread (2 left)

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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 5:41 am

ringkingleo wrote:


That was pretty bad asterisk mr delgado, now tell us all the truth ---- you didnt realize it was going to rebound off of the dynamic until it accidentally happened the first time "THEN" you tweaked it in for the win! Huh? Huh? Enquiring minds want to know the trial and error secrets to your greatness! :ninja:

Either way nice solve bro, i had given up on that puppy


Haha, kind of.

I kept trying to get the pult right but couldn't get the ball going very far forward. ended up with a lot of this:
http://fantasticcontraption.com/?designId=11908697

So I thought ok, I don't need to get it going so forward that it jumps the green, I can build a little ramp and I barely have to get it up...

then this happened, like you suggested
http://fantasticcontraption.com/?designId=11908712

and it was just a matter of tweaks from there :)
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 6:02 am

erucspmoc wrote:brainstorming on tydar

I still don't like the chances of a straight shot:
http://www.fantasticcontraption.com/?editId=565834
at least that one is slow enough rolling the goal ball

playing off jdc's set up (http://www.fantasticcontraption.com/?designId=11907372)
plunger pult would have no power: http://www.fantasticcontraption.com/?designId=11908836

I think some variation of this might just be workable. need to use the :dcircle: to knock over the :drect: (after a nice shot to get the :goalc: upstairs of course

?? http://www.fantasticcontraption.com/?designId=11908842

this seems the most promising to me

little more realistic set up: http://www.fantasticcontraption.com/?designId=11908848


Sorry, I bumped jomp's good progress to the previous page... don't want it to get lost. We'll get this solved today.
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 6:17 am

jdccdj1 wrote:thanks^^

yep, I am not seein' a solve for mine or dean-o's edit anytime soon...I have
a decent start on tydar's edit tho, so we'll see on that one...meantime, I found
a few more:

tydar:
1. http://www.fantasticcontraption.com/?levelId=545755
2. http://www.fantasticcontraption.com/?levelId=548946
lord_hamybal:
1. http://www.fantasticcontraption.com/?levelId=547493
2. http://www.fantasticcontraption.com/?levelId=544473
3. http://www.fantasticcontraption.com/?levelId=542010

left off at page 220


compscure, can you add these to the OP?
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 17, 2013 7:27 am

on the first tydar, I had a bad link above for my best timing on a straight shot:
http://www.fantasticcontraption.com/?designId=11908835

had some shots I didn't save, but nothing not just flying off to the right

and here's that same template for the jdc path:
http://www.fantasticcontraption.com/?designId=11908848

I think this is doable. gonna be a tough shot to get the goal ball up top with this set up (bounce off the static?)

ideas or tweaks?
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 8:39 am

will someone hurry up and call one of the levels impossible again?
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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Fri May 17, 2013 8:48 am

then this happened, like you suggested
http://fantasticcontraption.com/?designId=11908712

and it was just a matter of tweaks from there


Ill definitely give you an A+ solve effort on timing that yellow dynamic, i bet I had 2 hrs into it before i clicked the big red X on the browser, lol. It was a long day anyhow. .....


Hey.... Are you going to put on another survivor comp?... its summer, and I was thinking you might get some action in it. Im ramping up some levels for a Green only competition right now, just trying to see where youre at, if at all.
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 8:56 am

I don't know. Maybe. Survivor really needs a decent number of entries to be fun. I have a feeling it'd be in the 8-16 range if it was really successful, and I just don't know if it's the right kind of comp for that size group.
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 9:07 am

Nothing really solid yet, but some ideas on one of Remy's
http://www.fantasticcontraption.com/?designId=11908961
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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Fri May 17, 2013 9:09 am

Okie doke. Ill put on a few comps this summer and see if we can re-spark some interest. It would sure be nice if we could get the population back up to where it was 2 yrs ago. FC2 kinda tore things up.
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Fri May 17, 2013 10:53 am

good start on Remy's last one: http://www.fantasticcontraption.com/?designId=11909022

no more time for now to tweak it, so someone else can finish it off :)
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 17, 2013 10:53 am

idea on another one of remy's. there has to be a way to get a pult that will launch it all the way over the top. at that point i think we could build a catch that would roll it in.
http://www.fantasticcontraption.com/?designId=11909028
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 17, 2013 3:45 pm

gettin nowhere with the shot on tydar's
http://www.fantasticcontraption.com/?designId=11909163

fastest goal ball pull I've managed. all shots are forward. gotta be a better way
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Fri May 17, 2013 3:49 pm

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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 17, 2013 3:51 pm

damn
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Fri May 17, 2013 7:06 pm

close as I can get for now on tydar's 1st one on the outside approach:
http://www.fantasticcontraption.com/?designId=11909192

I like the double use of the yellow dynamic you came up with compscure on the
other way...prolly have to solve it that way, but I am still determined to get the
outside solve

good stuff jdel...gonna be working off of some of your ideas for the other unsolved levels
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Sat May 18, 2013 1:33 am

got the ball on top for Remy's 2nd level:
http://www.fantasticcontraption.com/?designId=11909273

something on tydar's 1st level:
http://www.fantasticcontraption.com/?designId=11909320
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Re: E1: unsolved unconnected levels for collab

Postby gunsjammed2 on Mon May 20, 2013 6:51 am

jdccdj1 wrote:solve on Remy's last one:
http://www.fantasticcontraption.com/?designId=11909172

That is soooooo cool. Makes me chuckle watching it. Thanks. :grin:
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Mon May 20, 2013 7:12 am

jdccdj1 wrote:got the ball on top for Remy's 2nd level:
http://www.fantasticcontraption.com/?designId=11909273


I think this is going to be the way to go...
http://www.fantasticcontraption.com/?designId=11910003

I think the catch will be easier, just have to get it over the hump
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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Tue May 21, 2013 3:55 am

I tried making the stick a little bit longer, but didnt have a whole lot of luck. HOWEVER, I did do something that is absolutely amazing!!! Watch the stick that gets flung over the top.

http://www.fantasticcontraption.com/?designId=11910344
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