E1: the un-solved/connected shuffle thread (2 left)

Challenges and Games - Extending your gameplay experience since 2008

Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Thu May 23, 2013 8:40 am



I take it were giving up on this one?.... I know im tired of tweaking on it. As said before, this stuff does have its "human" limitations, in terms of the annoyance factor.... lol.
User avatar
ringkingleo
 
Posts: 1059
Joined: Mon Mar 30, 2009 5:48 pm

Re: E1: unsolved unconnected levels for collab

Postby schmittd on Thu May 23, 2013 9:04 am

jdccdj1 wrote:
and mtdewd:
1. http://www.fantasticcontraption.com/?levelId=537970

left off at page 200

not sure why this wasnt solved the first time
http://www.fantasticcontraption.com/?designId=11911560
User avatar
schmittd
 
Posts: 1038
Joined: Tue Apr 05, 2011 7:34 pm
Location: Limitless possibilities. One Game. One Purpose. Fantastic Contraption.

Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Thu May 23, 2013 9:21 am

schmittd wrote:
jdccdj1 wrote:
and mtdewd:
1. http://www.fantasticcontraption.com/?levelId=537970

left off at page 200

not sure why this wasnt solved the first time
http://www.fantasticcontraption.com/?designId=11911560


Tydar 2: Same thing, easy level http://www.fantasticcontraption.com/?designId=11911569

And for the record, feste #1 looks like it was made during a state of rage, lol, not sure that one will even get out of the gate.
User avatar
ringkingleo
 
Posts: 1059
Joined: Mon Mar 30, 2009 5:48 pm

Re: E1: unsolved unconnected levels for collab

Postby schmittd on Thu May 23, 2013 10:38 am

ringkingleo wrote:And for the record, feste #1 looks like it was made during a state of rage, lol, not sure that one will even get out of the gate.


I have no clue how to even approach that one http://www.fantasticcontraption.com/?designId=11911622
then again, it could be possible... http://www.fantasticcontraption.com/?designId=11911624

[EDIT] holy crap i am close http://www.fantasticcontraption.com/?designId=11911630
User avatar
schmittd
 
Posts: 1038
Joined: Tue Apr 05, 2011 7:34 pm
Location: Limitless possibilities. One Game. One Purpose. Fantastic Contraption.

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 11:16 am

what were we thinking on some of these? here's my second one. took about 2 minutes
http://www.fantasticcontraption.com/?designId=11911641

gotta run, but I'll update everything tonight. thanks jdc for digging em up again.

and hell no rkl, that tydar is definitely getting solved.
User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

Re: E1: unsolved unconnected levels for collab

Postby schmittd on Thu May 23, 2013 12:30 pm

youve got to be kidding me...
http://www.fantasticcontraption.com/?designId=11911646


[EDIT] nothing a little brown dust can't solve :grin:
here's the solve for feste's first of that list
http://www.fantasticcontraption.com/?designId=11911671
User avatar
schmittd
 
Posts: 1038
Joined: Tue Apr 05, 2011 7:34 pm
Location: Limitless possibilities. One Game. One Purpose. Fantastic Contraption.

Re: E1: unsolved unconnected levels for collab

Postby schmittd on Thu May 23, 2013 1:26 pm

working on feste's 2nd. i may have gone a little crazy with the blue rods
http://www.fantasticcontraption.com/?designId=11911702
User avatar
schmittd
 
Posts: 1038
Joined: Tue Apr 05, 2011 7:34 pm
Location: Limitless possibilities. One Game. One Purpose. Fantastic Contraption.

Re: E1: unsolved unconnected levels for collab

Postby Dean-o on Thu May 23, 2013 2:16 pm


Just finding this thread now, and this is so awesome :smile:
It's been so long since I made this level... I think I envisioned the solve to poke the orange ball like jdc was trying (definitely didn't intend to go over, haha).

Anyway, amazing job :)
User avatar
Dean-o
 
Posts: 1023
Joined: Thu Dec 31, 2009 4:34 pm
Location: Spreading its influence across the world for everyone to play.

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 2:24 pm

Last edited by erucspmoc on Thu May 23, 2013 3:41 pm, edited 1 time in total.
User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

Re: E1: unsolved unconnected levels for collab

Postby mtdewd on Thu May 23, 2013 2:39 pm

schmittd wrote:
jdccdj1 wrote:
and mtdewd:
1. http://www.fantasticcontraption.com/?levelId=537970

left off at page 200

not sure why this wasnt solved the first time
http://www.fantasticcontraption.com/?designId=11911560

I did solve it the first time: http://fantasticcontraption.com/?designId=10814773
User avatar
mtdewd
 
Posts: 1542
Joined: Wed Jul 30, 2008 2:22 pm
Location: Maple Corner VT

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 2:53 pm

nice one dewd. I'll leave it in the list since someone solved it again, but add yours too

schmittd wrote:working on feste's 2nd. i may have gone a little crazy with the blue rods
http://www.fantasticcontraption.com/?designId=11911702


I think stalling with sticks might be the way:
http://www.fantasticcontraption.com/?designId=11911735

course, since it all has to sit on a stick and be connected, tweaking the stall is gonna mess with the orignal pult.
User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Thu May 23, 2013 2:57 pm

mtdewd wrote:
schmittd wrote:
jdccdj1 wrote:
and mtdewd:
1. http://www.fantasticcontraption.com/?levelId=537970

left off at page 200

not sure why this wasnt solved the first time
http://www.fantasticcontraption.com/?designId=11911560

I did solve it the first time: http://fantasticcontraption.com/?designId=10814773


sorry guys...I missed compscure's solve on that edit...only saw feste saying that a
new edit was needed: viewtopic.php?f=5&t=6736&st=0&sk=t&sd=a&start=4200

by the way, here is page 199 if someone wants to continue:
viewtopic.php?f=5&t=6736&st=0&sk=t&sd=a&start=3960
User avatar
jdccdj1
 
Posts: 836
Joined: Sat Apr 16, 2011 7:59 am
Location: hangin' with Roland of Gilead

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 3:06 pm

jdccdj1 wrote:sorry guys...I missed compscure's solve on that edit...only saw feste saying that a
new edit was needed: viewtopic.php?f=5&t=6736&st=0&sk=t&sd=a&start=4200

by the way, here is page 199 if someone wants to continue:
viewtopic.php?f=5&t=6736&st=0&sk=t&sd=a&start=3960


dang, how many birthdays a year does dewd have?
I'll mine out the next batch jdc. I'll wait til we have a few more solves though

little more progress on schmittd's start:
http://www.fantasticcontraption.com/?designId=11911745
User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Thu May 23, 2013 3:17 pm

Remy's first one in this updated list was solved by jdel
User avatar
ringkingleo
 
Posts: 1059
Joined: Mon Mar 30, 2009 5:48 pm

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 3:31 pm

ringkingleo wrote:Remy's first one in this updated list was solved by jdel

can you give me a pointer? I'm not seeing it.

this might be enough stall to get it done:
http://www.fantasticcontraption.com/?designId=11911760

yeah, stick stall has a big drawback. little tweaks on any pult set up kibosh schmiddt's retrieval. a blue stall would be great
http://www.fantasticcontraption.com/?designId=11911765
User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 3:39 pm

User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

Re: E1: unsolved unconnected levels for collab

Postby schmittd on Thu May 23, 2013 3:49 pm

User avatar
schmittd
 
Posts: 1038
Joined: Tue Apr 05, 2011 7:34 pm
Location: Limitless possibilities. One Game. One Purpose. Fantastic Contraption.

Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Thu May 23, 2013 9:58 pm

erucspmoc wrote:
ringkingleo wrote:Remy's first one in this updated list was solved by jdel

can you give me a pointer? I'm not seeing it.

viewtopic.php?f=5&t=6736&st=0&sk=t&sd=a&start=4820
the actual edit is on the previous page, but this is where the re-edit took place...I did not see where jdel
solved it unless he did some pages later

sweet solves on feste's levels guys!...the stick stall is primo!

here is one I missed by lord_hamybal:
http://www.fantasticcontraption.com/?levelId=551708

solve on dean-o's edit : http://www.fantasticcontraption.com/?designId=11911802
solve on tydar's edit: http://www.fantasticcontraption.com/?designId=11911921

here is a start for hamy's level:
http://www.fantasticcontraption.com/?designId=11911905
http://www.fantasticcontraption.com/?designId=11911906
don't think it will solve this way...adjusting the water rod up/down a pixel
produces diff results, but cannot get a good carom off the environ...prolly
gonna have to mod the stick pult and bank off the far right environ and come
in on the other side of the yellow pult...either way it's a tweaker and my time is
up for now
User avatar
jdccdj1
 
Posts: 836
Joined: Sat Apr 16, 2011 7:59 am
Location: hangin' with Roland of Gilead

Re: E1: unsolved unconnected levels for collab

Postby gunsjammed2 on Thu May 23, 2013 10:51 pm

jdccdj1 wrote:here is a start for hamy's level:
http://www.fantasticcontraption.com/?designId=11911905
http://www.fantasticcontraption.com/?designId=11911906
don't think it will solve this way...adjusting the water rod up/down a pixel
produces diff results, but cannot get a good carom off the environ...prolly
gonna have to mod the stick pult and bank off the far right environ and come
in on the other side of the yellow pult...either way it's a tweaker and my time is
up for now

Modified pult to go all the way over the top. Looks promising (if phasing on other pult can be avoided).
http://fantasticcontraption.com/?designId=11911931
http://fantasticcontraption.com/?designId=11911942
Out of time as well.
gunsjammed2
 
Posts: 204
Joined: Thu Aug 02, 2012 11:32 pm

Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 23, 2013 11:38 pm

very promising indeed
s: http://www.fantasticcontraption.com/?designId=11911968

I'll update solves/levels tomorrow
User avatar
erucspmoc
 
Posts: 376
Joined: Tue Mar 12, 2013 12:00 pm

PreviousNext

Return to Challenges and Games



Who is online

Users browsing this forum: Google [Bot], Yahoo [Bot]