E1: the un-solved/connected shuffle thread (2 left)

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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Mon May 06, 2013 5:23 pm

out of time to play, but could we somehow catch it and go under?

http://www.fantasticcontraption.com/?designId=11904968
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Mon May 06, 2013 11:28 pm

don't like the chances getting the rolling whatever to fail in some way that ball ends up below, but here's my best shot:

http://fantasticcontraption.com/?designId=11905040


paging jdc, remy, dewd, crusher, el beef etc. etc. etc....

failure failure: http://fantasticcontraption.com/?designId=11905042
ball gone. not sure if that would even help http://www.fantasticcontraption.com/?designId=11905043
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Tue May 07, 2013 4:15 am

great ideas guys going under!

got the GP on the bottom: http://www.fantasticcontraption.com/?designId=11905080
idk, maybe could pult it from here

sorry, but I have no time at the moment to work on any further
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Tue May 07, 2013 10:21 am

need some help with timing... need a fraction of a second longer on the yellow dynamic drop

http://www.fantasticcontraption.com/?designId=11905183

edit: close
http://www.fantasticcontraption.com/?designId=11905206
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Tue May 07, 2013 10:40 am

great work everybody!!

solve: http://www.fantasticcontraption.com/?designId=11905217

next one??

[EDIT] just noticed the pult stick phases thru the the static...if nobody
minds, we could count this as a solve or keep tweaking 'til it does not
phase thru...i'm good either way :)
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Tue May 07, 2013 10:56 am

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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Tue May 07, 2013 12:09 pm

jdccdj1 wrote:...if nobody
minds, we could count this as a solve


looks like a solve to me. good stuff
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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Tue May 07, 2013 12:46 pm

jdccdj1 wrote:great work everybody!!

solve: http://www.fantasticcontraption.com/?designId=11905217

next one??

[EDIT] just noticed the pult stick phases thru the the static...if nobody
minds, we could count this as a solve or keep tweaking 'til it does not
phase thru...i'm good either way :)


My personal rule of thumb is that if the phasing does not "contribute to" or "later on it would make a difference" for the solve, then its good.... The action is committed before the phasing happens, and the phasing isnt something that would have otherwise made a difference later on, so, Id call that solve a "go"
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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Thu May 09, 2013 1:22 pm

Might as well start at the top.

Jompy #1 - http://www.fantasticcontraption.com/?designId=11906108
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Thu May 09, 2013 4:18 pm

and here's one for the 2nd on the list. I'll update the original post tonight

http://www.fantasticcontraption.com/?designId=11906138

edit:
2nd Tydar edit: http://www.fantasticcontraption.com/?designId=11906190

edit 2:
deano's looks impossible to me. here's the :srect: pulled down and rotated: http://www.fantasticcontraption.com/?levelId=615797

Tydar's first edit and jdc's look like possible team efforts
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 10, 2013 6:47 am

here's a tweaker to the top of jdel's 1st one.

http://www.fantasticcontraption.com/?designId=11906279

it also delay drops the :drect: . probably easier to go offscreen to the left, but I was having fun trying to pult the thing over
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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Fri May 10, 2013 6:57 am

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Re: E1: unsolved unconnected levels for collab

Postby jdelgado06 on Fri May 10, 2013 7:18 am

erucspmoc wrote:here's a tweaker to the top of jdel's 1st one.

http://www.fantasticcontraption.com/?designId=11906279

it also delay drops the :drect: . probably easier to go offscreen to the left, but I was having fun trying to pult the thing over



got it over
http://www.fantasticcontraption.com/?designId=11906362

and caught
http://www.fantasticcontraption.com/?designId=11906365

it's an easy catch though, i think someone can come up with a better idea for the finish.
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 10, 2013 1:36 pm

gotta run for a few hours, but here's a tweaker for the win
http://www.fantasticcontraption.com/?designId=11906427


edit:
got it: http://www.fantasticcontraption.com/?designId=11906502
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Fri May 10, 2013 4:36 pm

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Re: E1: unsolved unconnected levels for collab

Postby schmittd on Sat May 11, 2013 9:12 am

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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Sat May 11, 2013 2:19 pm

nice solves everybody!!

compscure's last one: http://www.fantasticcontraption.com/?designId=11906827


@schmittd: sorry bro, I was working on a different solution else I would have tweaked yours
(maybe I will tweak it anyway)....
here you go schmittd: http://www.fantasticcontraption.com/?designId=11906839
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Re: E1: unsolved unconnected levels for collab

Postby erucspmoc on Sun May 12, 2013 9:02 am



love it

down to 3. 1 or 2 may be impossible
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