The Everlasting Challenge LEVEL #74 UP + BONUS BONANZA

Challenges and Games - Extending your gameplay experience since 2008

Re: The everlasting challenge (level #20 + new rule)

Postby askillgn on Mon Nov 09, 2009 11:07 am

I have played FC for maybe six days now, I just discovered the wiki, nice to know what the badges mean, and what people are talking about when they say "black hole". :)


You have talent for this!

When I had been playing for a week i was thrilled when i got this one to work:

http://fantasticcontraption.com/?designId=2458510 :dance:

New challenge added!
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Re: The everlasting challenge (level #20 + new rule)

Postby wd-41 on Mon Nov 09, 2009 12:19 pm

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Re: The everlasting challenge (level #20 + new rule)

Postby Narwhals! on Mon Nov 09, 2009 12:53 pm

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Re: The everlasting challenge (level #20 + new rule)

Postby askillgn on Mon Nov 09, 2009 1:37 pm



Yup, you win the ugly award. -500 points. :twisted:
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Re: The everlasting challenge (level #20 + new rule)

Postby Genova on Mon Nov 09, 2009 3:34 pm

These levels look great! Are there any you want me to try first?
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Re: The everlasting challenge (level #20 + new rule)

Postby Genova on Mon Nov 09, 2009 3:37 pm

Here's an idea for #20:
http://FantasticContraption.com/?designId=9616882
I wanted to make the tiny piece thrower into a retreiver for the ball at the same time, maybe someone can help?
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Re: The everlasting challenge (level #20 + new rule)

Postby Genova on Mon Nov 09, 2009 3:40 pm

Something like this to get the ball in the blue area:
http://FantasticContraption.com/?designId=9616905
I just need to get the ball down now?

another question: how do I edit my posts so I dont make 3 or more in a row?
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Re: The everlasting challenge (level #20 + new rule)

Postby Sgrunterundt on Mon Nov 09, 2009 3:48 pm

Thats a great idea. However the brown rods are blocking the building area so I think it will be hard to get the second part done this way. (Lifting the block can be done all blue so that is no problem, but you need some brown to get the ball through the workshop and up the side.) Nah, maybe its no problem.

Still a very good beginning.
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Re: The everlasting challenge (level #20 + new rule)

Postby Genova on Mon Nov 09, 2009 3:51 pm

Thanks! Maybe theres a way to make the weight blue? I'm not sure, we need someone like IGLima to help us :worship: :lol:
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Re: The everlasting challenge (level #20 + new rule)

Postby askillgn on Mon Nov 09, 2009 3:53 pm

Genova wrote:Something like this to get the ball in the blue area:
http://FantasticContraption.com/?designId=9616905
I just need to get the ball down now?

another question: how do I edit my posts so I dont make 3 or more in a row?


You've still got some work to do on that one, but you're on your way. Most of these levels are quite tricky, but some of them are easier than # 20. :)

To edit the posts there is an Edit button up in the right corner of your posts - Next to the Quote-button.
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Re: The everlasting challenge (level #20 + new rule)

Postby Narwhals! on Mon Nov 09, 2009 4:28 pm

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Re: The everlasting challenge (level #20 + new rule)

Postby askillgn on Mon Nov 09, 2009 6:44 pm

Narwhals! wrote:beginning of 20: http://FantasticContraption.com/?designId=9617321

You're almost there! don't give up! :)

Progress on sticks, anyone?
Because of the new rule, some of you have gotten more points. (Se original post)
New challenge added!
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Re: The everlasting challenge (level #20 + new rule)

Postby Sgrunterundt on Tue Nov 10, 2009 2:24 am

askillgn wrote:New challenge added!

Here's an idea for a start Should be easier than reaching out and getting it where it falls naturally.
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Re: The everlasting challenge (level #22 + some rule changes)

Postby askillgn on Tue Nov 10, 2009 10:26 am

Sgrunterundt wrote:Here's an idea for a start Should be easier than reaching out and getting it where it falls naturally.


Seems like a good idea, but that's the easy part. :)

I think levels became devilish :twisted: too fast, so some of the rules have been changed.

New and easier challenge added!
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Re: The everlasting challenge (level #22 + some rule changes)

Postby Sgrunterundt on Tue Nov 10, 2009 10:43 am

askillgn wrote:Seems like a good idea, but that's the easy part. :)


I know. I tried making something that could catch it and swing it into place, but no luck so far.

askillgn wrote:I think levels became devilish :twisted: too fast, so some of the rules have been changed.


I agree. Maybe give them challenging (+5) after one day, hard (+10) after two, then finally devilish (+15) after three?

askillgn wrote:New and easier challenge added!


Cool, I'll have a look.
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Re: The everlasting challenge (level #22 + some rule changes)

Postby Bisam on Tue Nov 10, 2009 11:01 am

Argh, that's a FAIL ! :argh:
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Re: The everlasting challenge (level #22 + some rule changes)

Postby Sgrunterundt on Tue Nov 10, 2009 11:13 am

The wild-♥♥♥ kicks twice

Just a quick solution, the green stuff is not really working for me.

Bisam wrote:Argh, that's a FAIL ! :argh:


Wow close. And a nice sway you got the block deflected, simpler than mine.

Edit: Stupid censorship, replace the hearts by "donkey" then (or onager of course).
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Re: The everlasting challenge (level #22 + some rule changes)

Postby askillgn on Tue Nov 10, 2009 11:55 am

Bisam wrote:Argh, that's a FAIL ! :argh:


Nice try. :)

Sgrunterundt wrote:The wild-♥♥♥ kicks twice

Just a quick solution, the green stuff is not really working for me.


This level was too easy, as suspected.

New challenge added!
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Re: The everlasting challenge (level #22 + some rule changes)

Postby Sgrunterundt on Tue Nov 10, 2009 12:03 pm

askillgn wrote:
Bisam wrote:Argh, that's a FAIL ! :argh:


Nice try. :)

Sgrunterundt wrote:The wild-♥♥♥ kicks twice

Just a quick solution, the green stuff is not really working for me.


This level was too easy, as suspected.

New challenge added!


Ouch, that does not look easy.
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Re: The everlasting challenge (level #23 + some rule changes)

Postby bsking on Tue Nov 10, 2009 2:50 pm

Tower....

http://FantasticContraption.com/?designId=9625691

Ive decided i'm going to try to beat every one of your levels in the way not intended....haha.

Seriously though, you're a heck of a level maker.
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