Levels #184, #204 and #226 - Next challenges!

Challenges and Games - Extending your gameplay experience since 2008

Re: Level #159 and #177 - Next challenges!

Postby Skips on Mon Nov 22, 2010 12:18 pm

What happened to Minisimp's thread about solving every level brown? You can't search for minisimp....
Found it: viewtopic.php?f=5&t=6397 I thought it got further than that :(. Maybe someone could start it up again?
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Re: Level #159 and #177 - Next challenges!

Postby Skips on Mon Nov 22, 2010 12:23 pm

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Re: Level #159 and #177 - Next challenges!

Postby Cruiser40 on Mon Nov 22, 2010 12:26 pm

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Re: Level #159 and #177 - Next challenges!

Postby Skips on Mon Nov 22, 2010 12:30 pm

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Re: Level #159 and #177 - Next challenges!

Postby Cruiser40 on Mon Nov 22, 2010 12:34 pm

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Re: Level #159 and #177 - Next challenges!

Postby Kai Laddiman on Mon Nov 22, 2010 12:48 pm

Cruiser40 wrote:Level 92
http://www.fantasticcontraption.com/?designId=11266259 12pce

Can be done with 11, but I got tired of tweaking it.


http://www.fantasticcontraption.com/?designId=11266367 11 :)
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Re: Level #159 and #177 - Next challenges!

Postby jdelgado06 on Mon Nov 22, 2010 12:51 pm

Anyone have anything remotely close for 159?

My best efforts are from a powered pult, but I'm still a ways off.
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Re: Level #159 and #177 - Next challenges!

Postby 0wnyouu on Mon Nov 22, 2010 4:14 pm

jdelgado06 wrote:Anyone have anything remotely close for 159?

My best efforts are from a powered pult, but I'm still a ways off.

ideas http://www.fantasticcontraption.com/?designId=11266934
http://www.fantasticcontraption.com/?designId=11266917
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Re: Level #159 and #177 - Next challenges!

Postby jdelgado06 on Tue Nov 23, 2010 7:59 am

I think 159 is going to take some sort of clever balancing game.

this http://www.fantasticcontraption.com/?designId=11268354 gives an idea, but it's far from working.

edit: or this http://www.fantasticcontraption.com/?designId=11268362
or http://www.fantasticcontraption.com/?designId=11268367
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Re: Levels #184, #204 and #226 - Next challenges!

Postby jdelgado06 on Tue Nov 23, 2010 8:35 am

Your link is wrong for 204, links to 184. I'd fix it for you, but I'm not sure if that's rude :)
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Re: Levels #184, #204 and #226 - Next challenges!

Postby ID36 on Tue Nov 23, 2010 8:40 am

jdelgado06 wrote:Your link is wrong for 204, links to 184. I'd fix it for you, but I'm not sure if that's rude :)
It's cool. I noticed it as well while I was adding #226 to the list ;)
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Re: Levels #184, #204 and #226 - Next challenges!

Postby jdelgado06 on Tue Nov 23, 2010 8:44 am

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Re: Levels #184, #204 and #226 - Next challenges!

Postby jdelgado06 on Tue Nov 23, 2010 8:57 am

226... I call this solve "Wait For It"

:lol:

226 http://www.fantasticcontraption.com/?designId=11268542 13pc
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Re: Levels #184, #204 and #226 - Next challenges!

Postby Cruiser40 on Tue Nov 23, 2010 3:25 pm

jdelgado06 wrote:226... I call this solve "Wait For It"

:lol:

226 http://www.fantasticcontraption.com/?designId=11268542 13pc


226 http://www.fantasticcontraption.com/?designId=11269643 8pce
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Re: Level #159 and #177 - Next challenges!

Postby Skips on Tue Nov 23, 2010 3:51 pm

jdelgado06 wrote:I think 159 is going to take some sort of clever balancing game.

this http://www.fantasticcontraption.com/?designId=11268354 gives an idea, but it's far from working.

edit: or this http://www.fantasticcontraption.com/?designId=11268362
or http://www.fantasticcontraption.com/?designId=11268367


I think that the best idea is to have a weight on the right side of the build area, and that as the car moves along, the weight falls down, increasing the anti-clockwise moment on the pivot, so that the car can travel up. I think my example needs more extreme weight and speed:
http://www.fantasticcontraption.com/?designId=11269707
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Re: Level #159 and #177 - Next challenges!

Postby rianbay812 on Tue Nov 23, 2010 4:29 pm

Skips wrote:
jdelgado06 wrote:I think 159 is going to take some sort of clever balancing game.

this http://www.fantasticcontraption.com/?designId=11268354 gives an idea, but it's far from working.

edit: or this http://www.fantasticcontraption.com/?designId=11268362
or http://www.fantasticcontraption.com/?designId=11268367


I think that the best idea is to have a weight on the right side of the build area, and that as the car moves along, the weight falls down, increasing the anti-clockwise moment on the pivot, so that the car can travel up. I think my example needs more extreme weight and speed:
http://www.fantasticcontraption.com/?designId=11269707

Some sort of squib would do the trick.
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Re: Levels #184, #204 and #226 - Next challenges!

Postby Cruiser40 on Tue Nov 23, 2010 11:53 pm

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