Jyo wrote:how exactly does the proxy work?
is the idea to try to create a server that will process requests faster than the FC server currently does?
lord_hamybal wrote:fermixx even if you are going to make this, you can't link it without permission of these people who managed this site.
lord_hamybal wrote:even if you are going to make this, you can't link it without permission of these people who managed this site and those people are not responding anymore.
jdccdj1 wrote:jdccdj1: I have a question, say we get into the program, and through the security measures there and down the through the bubbles we can't move, and past the guarded firewalls, and into the database we can't open...
lord_hamybal: Without being seen by the FC techies.
fermixx: Oh yeah, sorry, I forgot to mention that.
jdccdj1: Yeah well, say we do all that... uh... we're just supposed to walk out of there with our designs intact, without getting stopped?
[pause as everyone turns to look at fermixx]
jdccdj1: Oh...Okay....I'm in
Thik_Tip wrote:Start off by Intercepting the http request and save the design to "Server B". Now, while I continue to work on my design unimpeded by the FC Server (Server A), can there be a script that resends the http request back to the FC Server on a continuous loop until it eventually saves?
lord_hamybal wrote:how this Server B you talk about. is that "IN YOUR LOCAL COMPUTER" what you told me earlier?
lord_hamybal wrote:because 1 from who is this server? 2 what happens if there is something to happen to this server? all our designs gone?
lord_hamybal wrote:did you already start your project? i mean did you already test what you just told us?
compscure wrote:Any chance designs could also be saved locally on our own machines (is that what you meant by playing offline)?
fermixx wrote:compscure wrote:that is complicated because i don't know which level id FC will give to you.
Users browsing this forum: No registered users