Stuff the level maker should have

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Stuff the level maker should have

Postby bunny.red2 on Sat Mar 13, 2010 2:26 pm

• Gliding/rotating static objects
• Dynamic/static/goal triangles
• Multiple goals/build spaces
• Gravity shifter
• Circular/[OTHER_SHAPES]ular goals/build spaces
• Wind
Last edited by bunny.red2 on Mon Mar 15, 2010 7:24 pm, edited 3 times in total.
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Re: Stuff the level maker should have

Postby zhyrek on Sat Mar 13, 2010 3:37 pm

bunny.red2 wrote:rotating static objects

AWESOME :O
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Re: Stuff the level maker should have

Postby Wafflekins on Sat Mar 13, 2010 4:24 pm

That's an awesome idea. How come nobody thought of that before???
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Re: Stuff the level maker should have

Postby Afronanny on Sat Mar 13, 2010 8:46 pm

They wouldn't really be static, then would they? They'd become dynamic.
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Re: Stuff the level maker should have

Postby zhyrek on Sat Mar 13, 2010 8:49 pm

Afronanny wrote:They wouldn't really be static, then would they? They'd become dynamic.

They would be fixed in PLACE, so they would still be static
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Re: Stuff the level maker should have

Postby joshuacool on Sat Mar 13, 2010 8:50 pm

Afronanny wrote:They wouldn't really be static, then would they? They'd become dynamic.

QFT
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Re: Stuff the level maker should have

Postby bunny.red2 on Sun Mar 14, 2010 7:35 am

Afronanny wrote:They wouldn't really be static, then would they? They'd become dynamic.

They would be fixed along a set path.
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Re: Stuff the level maker should have

Postby Wafflekins on Sun Mar 14, 2010 7:48 am

I think he means that they would be stationary, but they would rotate. Not roll or anything.

Just rotating in place.
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Re: Stuff the level maker should have

Postby VERYDUMBNAME on Sun Mar 14, 2010 2:59 pm

circle build/goal
hotkeys
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Re: Stuff the level maker should have

Postby bunny.red2 on Sun Mar 14, 2010 3:21 pm

I added two more.
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Re: Stuff the level maker should have

Postby adam8026 on Sun Mar 14, 2010 3:25 pm

no
no
yes
no
no
in that order
you got 1 ot of 5 yes
u fail
thats 20%
thats an F
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Re: Stuff the level maker should have

Postby Mrcontraptionne on Sun Mar 14, 2010 3:33 pm

adam8026 wrote:u fail


Image

See that? It's a mirror.


That is all.
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Re: Stuff the level maker should have

Postby zhyrek on Sun Mar 14, 2010 3:45 pm

Mrcontraptionne wrote:
adam8026 wrote:u fail


Image

See that? It's a mirror.


That is all.

This post contains the highest levels of win even detected in a post, ever

But this is F+P, not OT, so back on topic of making bunny look awesome for the actual new ideas he came up with :)
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Re: Stuff the level maker should have

Postby dj-duf on Mon Mar 15, 2010 1:08 pm

Wafflekins wrote:That's an awesome idea. How come nobody thought of that before???



waffle there where tons of topics with the same Stuff in it btw where is your screen licking caty?
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Re: Stuff the level maker should have

Postby colorfusion on Thu Mar 25, 2010 9:49 am

Awesome ideas.
I think having the normal contraption tools while in the level maker would be useful, but make them un-deletable for players.
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Re: Stuff the level maker should have

Postby Wafflekins on Thu Mar 25, 2010 12:22 pm

colorfusion wrote:Awesome ideas.
I think having the normal contraption tools while in the level maker would be useful, but make them un-deletable for players.


Already done in FC2. Just but a tiny part of the contraption piece out of the building area and they can't move it.
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Re: Stuff the level maker should have

Postby colorfusion on Thu Mar 25, 2010 12:34 pm

How do you get too the level maker in FC2?
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Re: Stuff the level maker should have

Postby Afronanny on Thu Mar 25, 2010 12:38 pm

Hit the "New Level" button in the top right of the menu
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Re: Stuff the level maker should have

Postby colorfusion on Thu Mar 25, 2010 12:47 pm

All I see there is a welcome back message
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Re: Stuff the level maker should have

Postby Afronanny on Thu Mar 25, 2010 3:26 pm

Look above the gameplay area. There's a menu.
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