physics issues

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physics issues

Postby c3p0 on Sun Aug 31, 2008 7:12 am

There is no rolling friction on the little pink balls - they roll for ever
there is no bending on the rods, they act more like pistons than logs
the background is perfectly stiff

all of these are unrealistic

PS is there an atmosphere in the game or not? I have heard people describing aerodynamic effects but i don't belive this is true.
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Re: physics issues

Postby NightStryke on Sun Aug 31, 2008 9:47 am

A single wheel doesn't have friction applied to it, but it will with anything connected to it.
The rods are infinitely stable while the joints are not.
The static level pieces (which I assume you mean by "background") are also infinitely stable - though a "quirk" in the game allows things to momentarily sink into them or, in extreme cases, pass through them (though this is in place merely to keep contraptions from breaking).
The environment is in a vacuum.

These are not "issues", but just how the game works. It's not perfectly realistic, but it allows for one to do things one couldn't do in a perfectly realistic environment.
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Re: physics issues

Postby Entity on Sun Aug 31, 2008 10:13 am

fun > realism
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Re: physics issues

Postby karoe on Sun Aug 31, 2008 11:37 am

Entity wrote:fun > realism



Predictable experiments > Randomness
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Re: physics issues

Postby weasel on Sun Aug 31, 2008 12:30 pm

Me laughing at your petty complaints > You mistaking this for an accurate representation of Earth

(you see FC is actually based on another dimension we visited during spring break last year)

(it was fun you should see the pictures)

(but they didn't develop for some reason)
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Re: physics issues

Postby karoe on Sun Aug 31, 2008 12:33 pm

weasel wrote:Me laughing at your petty complaints > You mistaking this for an accurate representation of Earth

(you see FC is actually based on another dimension we visited during spring break last year)

(it was fun you should see the pictures)

(but they didn't develop for some reason)



Me laughing at you assuming I'm complaining > you laughing at my "complaints"


You see I am actually having fun in this dimension I live in every week of this year.

I don't need pictures of my surroundings.

I'm developing right now.
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Re: physics issues

Postby weasel on Sun Aug 31, 2008 12:54 pm

me > everyone else

this simple formula makes anything you do seem silly to me!

I mean there you are all not being me, all here is my face wa wa wa, all I am not weasel
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Re: physics issues

Postby Dataman on Mon Sep 01, 2008 4:26 am

c3p0 wrote:There is no rolling friction on the little pink balls - they roll for ever
there is no bending on the rods, they act more like pistons than logs
the background is perfectly stiff

all of these are unrealistic

And some rods are made of water! :confused:

Personally, I'm with Entity on this. The physics implementation is sufficiently real and predictable to make a fun game and that's really what matters.

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Re: physics issues

Postby bradjudy on Mon Sep 01, 2008 7:45 am

The physics item that bugs me is that sticks fall at a different rate than balls. Is the engine deciding they have more wind resistance or something? It's fairly easy to see in this save: http://FantasticContraption.com/?designId=1166739

Just hit go and watch the balls outpace the sticks.
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Re: physics issues

Postby Entity on Mon Sep 01, 2008 8:03 am

bradjudy wrote:The physics item that bugs me is that sticks fall at a different rate than balls. Is the engine deciding they have more wind resistance or something? It's fairly easy to see in this save: http://FantasticContraption.com/?designId=1166739

Just hit go and watch the balls outpace the sticks.


Nah. Wheels contain large amounts of metal and just below the visible part of the arena is a magnet. This totally explains it!
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Re: physics issues

Postby weasel on Mon Sep 01, 2008 8:42 am

Didn't you guys read the backstory? (furiously begins writing a backstory)
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Re: physics issues

Postby gushen on Mon Sep 01, 2008 9:15 pm

Entity wrote:fun > realism


Agreed. Actually, realism is just a term for "predictability", that is, the "comfort zone" that people like to reside in, when they are afraid to move up to higher grounds composed of unpredictable adventures and excitement. I hate these "realistic" games of nowadays. They are so complex that it's more profitable for me to study real life instead of a damn game. For example, the last first-person shooter with the correct balance of fun and realism for me was Quake and Hexen 2. The rest just started to become really boring. Half-Life was OK because it was based on the Quake engine. Half-Life 2 only caught my attention for a short time. But I will never forget Quake, never.
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Re: physics issues

Postby CoxianExpress on Sat Sep 20, 2008 8:41 pm

i agree with weasel on this. You don't need everything to happen in a GAME as it would on earth. if you want to play something with earth physics go play Phun and leave the Fantastic-ers to their Fantastic-ing. :argh: take that democrats! :xd:
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Re: physics issues

Postby darkeagle on Sun Sep 21, 2008 11:26 am

CoxianExpress wrote:i agree with weasel on this. You don't need everything to happen in a GAME as it would on earth. if you want to play something with earth physics go play Phun and leave the Fantastic-ers to their Fantastic-ing. :argh: take that democrats! :xd:


i agree. there are plenty of games out there that don't follow Earth's physics. a good game doesn't have to have anything from Earth. you can make anything happen inside a game but it doesn't have to be perfect. :pseudo:
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Re: physics issues

Postby Spacely on Tue Sep 23, 2008 11:30 am

yea them redballs need some friction because this contraption shouldn't work without being tweaked to push the ball harder


http://FantasticContraption.com/?designId=2010601
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Re: physics issues

Postby darkeagle on Tue Sep 23, 2008 11:39 am

Spacely wrote:yea them redballs need some friction because this contraption shouldn't work without being tweaked to push the ball harder


http://FantasticContraption.com/?designId=2010601



whoa thats weird. :aaa: i can't access that because it thinks it is a user-made level and i don't have the full version.
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Re: physics issues

Postby Spacely on Tue Sep 23, 2008 2:18 pm

yea its marked as usermade i dont know why because its the tutorial one
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Re: physics issues

Postby robot112 on Thu Sep 25, 2008 11:01 am

i couldent agree more with Entity.
i mean, what good game is acually more than remotely realistic?
:munch: :munch: :munch: :munch: :cool: :smile: :wink:
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Re: physics issues

Postby Can2222 on Tue Dec 29, 2009 10:58 am

If you look at the wiki, the balls have more total mass and weight than sticks
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Re: physics issues

Postby Linkzcap on Tue Dec 29, 2009 11:53 am

You're a year late. Please don't bump old threads.
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