Machine gun (f2p)

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Re: Machine gun (f2p)

Postby Twin-Zen on Tue Jan 26, 2010 12:47 am

Doesn't hurt, but looks interesting:
the T-WOSOMA-P2-Loading-Machine

http://fantasticcontraption.com/?designId=10244853
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Re: Machine gun (f2p)

Postby GaminKWB on Tue Jan 26, 2010 3:47 pm

A new variation, could use some fine-tuning: http://fantasticcontraption.com/?designId=10249519
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Re: Machine gun (f2p)

Postby i need a user on Mon Feb 01, 2010 6:37 pm

this is the repeater, except with an extended gun clip and jam resister
http://fantasticcontraption.com/?designId=10296751
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Re: Machine gun (f2p)

Postby dsdth on Thu Mar 04, 2010 7:48 am

Mikemc wrote:What the Auto-Loader lacks in distance, it gains in functionality. It has near-unlimited munitions capability and the same mechanism that loads the ball also prevents jamming. Even with a full cartridge, the Auto-Loader maintains stability making it ideal for both anti-armor or anti-sub deployment.

http://FantasticContraption.com/?designId=8971020

Evaluation... 20 balls in 1000 ticks = 1ball every 50 ticks (estimate)
Anti-jam delay occurrences... 2
Results... Avg. 1 ball every 45 ticks = Acceptible
Production of 'Infini-clip'... Granted

*System Update* WARNING... Latest research shows that extended clips, if improperly installed, may increase the risk of jamming. As a result, production of the Infini-clip has been put on hold until further notice.

- Mike


Good, But more of a cement layer.
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Re: Machine gun (f2p)

Postby halfmaster1 on Sun Apr 04, 2010 8:05 am

http://fantasticcontraption.com/?designId=10666437

pretty much 1 every 25 ticks not including the first 75 ticks where no balls were fired
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Re: Machine gun (f2p)

Postby Montego001 on Mon Apr 05, 2010 4:50 pm

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Re: Machine gun (f2p)

Postby Gekkey on Thu Jul 01, 2010 11:29 am

http://fantasticcontraption.com/?designId=10936415

Along the lines of the T-WOSOMA-X, but using my hexagonal motor
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Re: Machine gun (f2p)

Postby Montego001 on Fri Jul 02, 2010 8:58 pm

Gekkey wrote:http://fantasticcontraption.com/?designId=10936415

Along the lines of the T-WOSOMA-X, but using my hexagonal motor

Here's a "one at a time" version of your machine:
http://fantasticcontraption.com/?designId=10940592
Notice how many of the "bullets" are standing straight up after thy are fired... :woop:
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Re: Machine gun (f2p)

Postby ARiehm on Wed Jul 14, 2010 11:27 am

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Re: Machine gun (f2p)

Postby Montego001 on Thu Jul 15, 2010 3:39 pm

I like this version better... it can jump ten balls over the square block.

http://fantasticcontraption.com/?designId=10970651
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Re: Machine gun (f2p)

Postby striker301 on Tue Aug 17, 2010 8:29 am

Here's mine i made based off of others' designs. like most others, it can fire 1 ball per 50 ticks. I am working on, like mikemc, an infini-clip.
http://fantasticcontraption.com/?designId=11044595
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Re: Machine gun (f2p)

Postby Liam629 on Mon Aug 23, 2010 1:53 am

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