uuuiiiooop wrote:Do the squares have to be flat in the slot, or can they be tilted and kind of half in?
Also, what happens if there is a tie? All winners get 2 points?


camaro 09 wrote:yea, i saw that one longway comp, 155 longways... no fair at all
jdccdj1 wrote:i know what you mean about the design has to yield a solution, jyo....i was just showing those who didn't know, what RL was talking about...besides, with a few simple mods, i could get the repeater pult to longway as many time as i wanted before yielding a solution....now, since we are on the subject, is it against the rules to go around 2 statics, then 1 static, then around 2 again, then back around 1 again and so on until a solution has been met?...it wouldn't be the same static (as per the rules), but would be the same combo...anyway, thanx
Jyo wrote:jdccdj1 wrote:i know what you mean about the design has to yield a solution, jyo....i was just showing those who didn't know, what RL was talking about...besides, with a few simple mods, i could get the repeater pult to longway as many time as i wanted before yielding a solution....now, since we are on the subject, is it against the rules to go around 2 statics, then 1 static, then around 2 again, then back around 1 again and so on until a solution has been met?...it wouldn't be the same static (as per the rules), but would be the same combo...anyway, thanx
mm... to be safe im gonna say thatz a no-go.
I want this round to be a true long-way contest,
rather than a how-long-can-you-delay-the-solution round.
im not saying you cant go around the same static twice,
but i dont want any of that cheap stuff happening.
i think a good rule of thumb is,
if you have to ask me if it's valid, then it probably isn't.

jdccdj1 wrote:
thanx for clarifying, jyo....
camaro 09 wrote:i vote for the deadline to be tomorrow...

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