lords mazes (12?)

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Re: lords mazes (12?)

Postby lord_hamybal on Mon Apr 16, 2012 4:35 am

could you please tell me what MIA means?
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Re: lords mazes (12?)

Postby jdccdj1 on Mon Apr 16, 2012 7:48 am

lord_hamybal wrote:could you please tell me what MIA means?


it means Missing-In-Action.....i have not seen you around the forums in a while...
collaborating on the maze levels you created was a lot of FUN, and it brought a lot
of old-time solvers back into the game...i thought you were not playing/creating
maze levels anymore, so i asked zhyrek to create some...but, since you are here,
would you create some more?...thanks :)
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Re: lords mazes (12?)

Postby jdelgado06 on Mon Apr 16, 2012 8:34 am

Oh... we're always here... somewhere... lurking in the shadows :ninja:
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Re: lords mazes (12?)

Postby Dean-o on Mon Apr 16, 2012 12:37 pm

Hmm, I wonder who else is lurking.
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Re: lords mazes (12?)

Postby Error-QM on Mon Apr 16, 2012 1:22 pm

I've been, for more than a year...I just didn't actually sign in much. :ninja: :ninja:
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Re: lords mazes (12?)

Postby lord_hamybal on Tue Apr 17, 2012 4:00 pm

jdccdj1 wrote:
lord_hamybal wrote:could you please tell me what MIA means?


it means Missing-In-Action.....i have not seen you around the forums in a while...
collaborating on the maze levels you created was a lot of FUN, and it brought a lot
of old-time solvers back into the game...i thought you were not playing/creating
maze levels anymore, so i asked zhyrek to create some...but, since you are here,
would you create some more?...thanks :)



welll i am stoned as hell so why shouldn't I

http://www.fantasticcontraption.com/?levelId=599167 for you guys
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Re: lords mazes (12?)

Postby rianbay812 on Tue Apr 17, 2012 8:20 pm

http://www.fantasticcontraption.com/?designId=11720192 ball out. Let's tweak the pieces down!
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Re: lords mazes (12?)

Postby DoktorQ on Wed Apr 18, 2012 6:30 pm

I used the same lifting system(2 less pieces though), but used a new design for the cart:
http://www.fantasticcontraption.com/?designId=11720781 (6 less pieces)

As I see it, there are two ways of getting the goalpiece over the bump, either do the same as in this design, with the wheel rolling the goalpiece over the bump or making the goalpiece land on top of the wood and roll over the bump.

Anyway, lots of tweaking.
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Re: lords mazes (12?)

Postby jdccdj1 on Wed Apr 18, 2012 7:35 pm

here is an idea with rianbay's start...nothing has been trimmed yet, just trying out ideas : http://www.fantasticcontraption.com/?designId=11720508
looks like 52 pieces total so far
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Re: lords mazes (12?)

Postby DoktorQ on Wed Apr 18, 2012 9:19 pm

got my design workin:
http://www.fantasticcontraption.com/?designId=11720891
8 less pieces than the other retriver.
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Re: lords mazes (12?)

Postby DoktorQ on Thu Apr 19, 2012 4:42 pm

Trimmed version:
http://www.fantasticcontraption.com/?designId=11721174

Now to find a way to get the ball up and over to the other side of the level.

It bugged me that goalpiece fell of lift first time, so I made this:
http://www.fantasticcontraption.com/?designId=11721488
gets up on first try, saves about 125 tics.
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Re: lords mazes (12?)

Postby jdccdj1 on Thu Apr 19, 2012 10:58 pm

DoktorQ wrote:Trimmed version:
http://www.fantasticcontraption.com/?designId=11721174

Now to find a way to get the ball up and over to the other side of the level.

It bugged me that goalpiece fell of lift first time, so I made this:
http://www.fantasticcontraption.com/?designId=11721488
gets up on first try, saves about 125 tics.



nice work dokQ!...i tried a few ideas to get the ball up the other side and thru the top, but nothing worth posting yet...
definitely a good challenge, tho :)
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Re: lords mazes (12?)

Postby rianbay812 on Sun Apr 22, 2012 7:25 am

just thinkin out loud
http://www.fantasticcontraption.com/?designId=11722299

seeing as we only have 1 more task, I don't think pieces are a huge issue.

http://www.fantasticcontraption.com/?designId=11722829
but I trimmed some off and got it further

http://www.fantasticcontraption.com/?designId=11722850 ooo
can't get it any further than that. i think this would climb all the way to the other end.

But here's the last part
http://www.fantasticcontraption.com/?designId=11723100 It's easy to time. I have it set to be about 3-400 ticks after the contraption on the left crawls out of its basket.
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Re: lords mazes (12?)

Postby lord_hamybal on Wed May 02, 2012 8:37 am

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Re: lords mazes (12?)

Postby ringkingleo on Wed May 02, 2012 10:08 pm




could you re-make the level and move everything down?
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Re: lords mazes (12?)

Postby compscure on Wed May 02, 2012 10:58 pm

shifted it down a little with fcml

http://www.fantasticcontraption.com/?levelId=600110
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Re: lords mazes (12?)

Postby sparkleflower on Sat May 05, 2012 7:15 am

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Re: lords mazes (12?)

Postby jdccdj1 on Wed May 16, 2012 8:13 pm

working off rianbay's and dokq's X-CELLENT start, got the ball to the other side...have NO idea what to do ??now??
other side: http://www.fantasticcontraption.com/?designId=11739253
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Re: lords mazes (12?)

Postby rianbay812 on Fri May 18, 2012 8:18 pm

Doesn't work for me. Doesn't ever climb out of the basket (5,000 ticks)
But I remember posting a right side possibility
http://www.fantasticcontraption.com/?designId=11723100 this
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Re: lords mazes (12?)

Postby schmittd on Fri May 18, 2012 9:11 pm

rianbay812 wrote:Doesn't work for me. Doesn't ever climb out of the basket (5,000 ticks)

yep
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