FC Forge *Rebooted! 3 New levels up!*

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FC Forge *Rebooted! 3 New levels up!*

Postby zhyrek on Sat Sep 01, 2012 10:20 pm

Alright people, time to make some unofficial official levels

The goal of this thread is to create 21 brand new, official-like levels, and to publish them so that the regular players of FC will have new creativity-inspiring levels to play.

This is how it's gonna work:
(PS I changed some stuff)

  • There's gonna be a group of people who... do stuff.
  • These people must: Be good at FC, know what sets official levels apart from noob levels, and have good taste. :D
  • Now, ANYONE may submit a level to me via PM. This level should NOT be prettied up, and should only contain the core level concepts/structures.
  • I will post the level on this page if I like it, dictator-style.
  • If I like it, then each person in the group may create a "prettied-up" version of that level.
  • The person who made the concept level chooses the art they like best. Submit sooner rather than later b/c there's no minimum time for this.
  • This will be published by the original creator of the level (not the one who prettied it up), with the level description "Art by [personWhoDidTheArt]".
  • After this, EVERYONE in the group must vote this level up, EVEN if you originally voted against the level. Majority rules.


________________________________________________________________________________________________________________

Rules for Level Submission
  • Levels must be original and creative, and have thought-provoking concepts.
  • Levels must not include any FCML artifacts (pinned goal pieces, ghost rods, and design wheels).
  • Levels must be appropriately challenging (Not too easy, not too hard).
  • There will be a strict limit of 21 levels, so sub-par levels will be rejected.

_________________________________________________________________________________________________________________

Members of the group (PM me if you want to be in this group. I cleaned the member list after the reboot)
  • zhyrek
  • ken75
  • djbreslin
  • dmasters

__________________________________________________________________________________________________________________

Current Art Level
By djbreslin


Previously Accepted Levels (Remember guys, you need to vote these up!)
Flipswitch Level by Ken75, Art by zhyrek
Plumber Level by rianbay812, Art by zhyrek
Corrupt Bargain Level by Wafflekins, Art by schmittd
The Tomb Level by zhyrek, Art also by zhyrek
Broken Shelf Level by Ken75, Art by zhyrek
Transpose Level by djbreslin, Art by zhyrek
Impromptu Level by ken75, Art by zhyrek
Twin Skies Level by zhyrek, Art by ken75
Last edited by zhyrek on Tue Aug 06, 2013 10:16 pm, edited 32 times in total.
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Re: FC Forge

Postby rianbay812 on Sun Sep 02, 2012 1:28 pm

Are you going to have us vote on the 3 levels?
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Re: FC Forge

Postby zhyrek on Sun Sep 02, 2012 2:55 pm

rianbay812 wrote:Are you going to have us vote on the 3 levels?

Actually its at 6 5 levels so far (Edit: Whoops, counted one level twice)

I suppose we can start now, i'll send out a PM with the voting page to you guys
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Re: FC Forge

Postby zhyrek on Sun Sep 02, 2012 3:43 pm

Update: Level #1 has received 3 votes "no", and thus cannot win. I will be setting up a new poll for the second level!
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Re: FC Forge

Postby zhyrek on Mon Sep 03, 2012 9:46 am

Edit: #4 has also received 3 no's. Will be putting up #5 soon

Re-edit: #5 has also received 3 no's. #6 will be coming soon.
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Re: FC Forge

Postby zhyrek on Mon Sep 03, 2012 3:31 pm

Update: Brian3.14 has joined the voting group, so levels now require 4 no's to be d/qed
(6 yes's are still needed to pass)

Edit: Aand, #7 has received 4 no's. Setting up the voting for #8 now.
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Re: FC Forge

Postby zhyrek on Mon Sep 03, 2012 7:47 pm

rlbabits has joined the voting group, so levels now require 7 yes's to pass (and 4 no's still dq it)
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Re: FC Forge

Postby rianbay812 on Thu Sep 06, 2012 3:26 pm

I'm following the syntax that ken used for the level description

Level Name: "whatever you want"
Description: "FC Forge. Art by *******" // Note "FC Forge." with a period and correct capatilization. and Art is capitalized. It'll drive me insane if it isn't this way
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 3:28 pm

rianbay812 wrote:I'm following the syntax that ken used for the level description

Level Name: "whatever you want"
Description: "FC Forge. Art by *******" // Note "FC Forge." with a period and correct capatilization. and Art is capitalized. It'll drive me insane if it isn't this way

Ken already messed the capitalization up :P

(Although technically YOU did, since he posted his level first)
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Re: FC Forge

Postby rianbay812 on Thu Sep 06, 2012 3:33 pm

RRRRRAAGGGGGGEEEEEEE
he didn't capitalize Zhyrek.. I'll re-do it -_-

so for future notice, the name must be reproduced EXACTLY from their forum title.

Okay updated syntax is:
"FC forge. Art by --------." Don't forget both periods and the capatilizations
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 3:34 pm

rianbay812 wrote:RRRRRAAGGGGGGEEEEEEE
he didn't capitalize Zhyrek.. I'll re-do it -_-

so for future notice, the name must be reproduced EXACTLY from their forum title.

Okay updated syntax is:
"FC forge. Art by --------." Don't forget both periods and the capatilizations

no, don't redo it. Leave it the way it was.

There is no possible way that all 21 levels will be named perfectly. Better to have around half of each, then just one that is out of place
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Re: FC Forge

Postby rianbay812 on Thu Sep 06, 2012 3:43 pm

All will be name perfectly!!! This is a whole new level set, it needs to look professional. I'm not budging!
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 3:59 pm

rianbay812 wrote:All will be name perfectly!!! This is a whole new level set, it needs to look professional. I'm not budging!

Alright. With your fancy description editing, I suppose it will be wasy to fix the levels...
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Re: FC Forge

Postby rianbay812 on Thu Sep 06, 2012 4:01 pm

ZHYREK......
your art interfere's with my level. I'm editing it.
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 4:02 pm

rianbay812 wrote:ZHYREK......
your art interfere's with my level. I'm editing it.

D:

but weve already started solving it...
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Re: FC Forge

Postby rianbay812 on Thu Sep 06, 2012 4:02 pm

meh.
I don't like how you have to push it over the bumps...
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 4:05 pm

rianbay812 wrote:meh.
I don't like how you have to push it over the bumps...

It's an interesting level mechanism, after testing it. When you push all the balls, you can get it so the third one doesn't fall out. then only need to put the first one back in :D
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Re: FC Forge

Postby djbreslin on Thu Sep 06, 2012 4:20 pm

Wow, zhyrek and I solved plumber nearly the same way while editing a previous design...
http://www.fantasticcontraption.com/?designId=11800682 Turned into...
zhyrek's: http://www.fantasticcontraption.com/?designId=11800688
mine: http://www.fantasticcontraption.com/?designId=11800690

Mine's not posted since it looks so much like a copy :P
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 4:32 pm

djbreslin wrote:Wow, zhyrek and I solved plumber nearly the same way while editing a previous design...
http://www.fantasticcontraption.com/?designId=11800682 Turned into...
zhyrek's: http://www.fantasticcontraption.com/?designId=11800688
mine: http://www.fantasticcontraption.com/?designId=11800690

Mine's not posted since it looks so much like a copy :P

Ha! That's pretty funny
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Re: FC Forge

Postby zhyrek on Thu Sep 06, 2012 5:45 pm

Guys! Rate up the third level nao! :D

Edit: Someone rated it down! D:
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