Solving:
The only glitch I allow is phasing, as it occurs naturally. Do follow the level rules. Oh, and feel free to brag about how awesome your design is, as long as you're not spamming with bragging.
Editing:
Add/Delete/Resize/Move 2 objects per edit. You may edit additionally only to assist your rule challenge. This seems like you don't do much, but we like to keep the levels fairly easy. You must make exactly 1 special rule for your level, and you must give a proper name, if lame, to your level, and the name may contain a hint. You can also use a theme instead of a rule: the solvers will have to make a specific type of contraption. If you're using a badge rule use the more creative badges like
(carpenter),-
(anti-fast=slow) and
(grounder: goal object(s) always are touching the ground).If you're using a theme you may have a small rule to assist (ex. 1000+ ticks). Keeps the levels easy - what gives fun and a challenge are the rules. You must make sure with your rule your own level is still solvable.Special: There will be a double challenge here - we'll be juggling two levels. Clearly state which one you solve and edit, A or B.
Ok! Let's get started!
|A|
: http://www.fantasticcontraption.com/?levelId=608498Rule:Use no more than one of each piece type(1x
, 1x
, 1x
, 1x
, 1x
).|B|Surgeon's Suture: http://www.fantasticcontraption.com/?levelId=608561
Rule: The needle(goal ball) must thread though the skin(loop around each circle)and out the other side. You(r contraption)must always be holding the suture - if you drop it or it touches the vital organs(side walls) you lose.
I may change the rules if I find flaws. I already have twice.
only
please