We will be using this level for the shuffle. Rather than working in the build area and editing the level, both are in the workspace!
-add/delete 1 or 2 pcs/wheels per edit
-move as many as you want
-use as many extra support water rods as you need, but don't overuse them - the player needs to be able to use a number of pieces to finish the level
-keep it simple
-no connecting to the base level
-no moving the goal object( )
-if 3 or more people agree the edit is too hard, one of the 3 or more people will pm me and ask for a reset. I will reset it back to something simple.
-no base abusing(etc opening up an easy way to the goal area when you're not supposed to, it's not the editor's fault)
Ok now, let's start off with a simple base.