Mechanism Library

Come talk about the game, your Contraptions, and your solutions!

Re: Mechanism Library

Postby rianbay812 on Wed Sep 05, 2012 9:11 pm

I saw this weight reversal (hidden in a couple of proto's designs) that christian19833 made on fc2
http://www.fantasticcontraption.com/?designId=11799025

Everybody...
Wait for it...

MECHANICAL CHAMP #2!

http://www.fantasticcontraption.com/?designId=11800404

almost as cool as lord_hamybal's. But not even close. haha

Also the first time I've named a design since June 17th :)
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Re: Mechanism Library

Postby ScienceGuy2012 on Mon Nov 12, 2012 3:36 pm

http://www.fantasticcontraption.com/?designId=11832835
would this work as a pult if I got it to work?
it would only work in specific situations tho
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Re: Mechanism Library

Postby Double.S on Mon Nov 12, 2012 8:38 pm

ScienceGuy2012 wrote:would this work as a pult if I got it to work?


I would believe so. lol
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Re: Mechanism Library

Postby ScienceGuy2012 on Tue Nov 13, 2012 2:54 pm

Double.S wrote:
ScienceGuy2012 wrote:would this work as a pult if I got it to work?


I would believe so. lol
retrieval levels, perhaps? Big trick for them if this works. BTW I thought of this retrieval concept during french(in school) and developed it into a catapult during core(also in school). My brain is focused. FYI I'm in grade 6 so my mind can only comprehend designs of limited complexity(I have no idea how the overkill ones work, or those mega extenders and bridges).
Last edited by ScienceGuy2012 on Sun Dec 16, 2012 7:03 am, edited 1 time in total.
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Re: Mechanism Library

Postby ScienceGuy2012 on Thu Nov 15, 2012 3:12 pm

Indefinately Stable Contraption?
FC:requires weight
FC2:requires fixed points
http://www.fantasticcontraption.com/?designId=11834161
but the basic idea is just the triangular prism shape
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Re: Mechanism Library

Postby jdccdj1 on Sat Dec 15, 2012 11:45 pm

not sure if this is considered a mech or not, but i am gonna post it anyways...many moons ago, i had a
design where i used 2 trapezoids connected to do some useful work: http://www.fantasticcontraption.com/?designId=11433303
the 2 "O's" in the design are essentially 2 locked trapezoids with no internal bracing, hence they collapse
into themselves...now, as i was perusing some archival designs the other day, i came across a design by babits:
http://www.fantasticcontraption.com/?designId=11228325 a single collapsing trapezoid and it triggered in
my memory the "cool" design i had...so i thot, "what if i put 2 traps together with a drop weight and see what happens"...
well, this is what i came up with: http://www.fantasticcontraption.com/?designId=11849529 ...and this is a tailored
solve using that "mech": http://www.fantasticcontraption.com/?designId=11849530 ...anyway, not sure if it is
considered a mech or not, but at least it is one more useful tool :)

oh btw, i shamelessly borrowed babit's drop weight idea for this: http://www.fantasticcontraption.com/?designId=11847961
but as you can see, it was "rejected", haha
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Re: Mechanism Library

Postby gunsjammed2 on Sun Dec 16, 2012 5:59 am

^^^ Dat's some CRAZY stuff there. Makes my brain hurt just watching all those designs. Love it.
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Re: Mechanism Library

Postby rlbabits on Sun Dec 16, 2012 8:00 pm

jdccdj1 wrote: ...and this is a tailored
solve using that "mech": http://www.fantasticcontraption.com/?designId=11849530


That is off the charts astonishing imo. haven't seen anything like that since lukasran.

(but i have been snooping around enough to see rianbay is getting darn clever)
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Re: Mechanism Library

Postby marcxb on Mon Dec 17, 2012 4:55 am

I love a lot mechanical design! This one is a very good one! Took me some replay to figured out how it was working haha!
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Re: Mechanism Library

Postby rianbay812 on Mon Dec 17, 2012 4:08 pm

rlbabits wrote: (but i have been snooping around enough to see rianbay is getting darn clever)

*rianbay812 licks his chops*

great stuff jdc, I'll look around and try to apply it when I stop derping on this game.
(edit: just kidding, I can't figure out how it works lol)

Ya'lls better prepare for the world's ugliest solve I just submitted for the beauty comp :3
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Re: Mechanism Library

Postby Error-QM on Mon Dec 17, 2012 4:15 pm

What are chops :???:
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Re: Mechanism Library

Postby jdccdj1 on Mon Dec 17, 2012 5:05 pm

i appreciate the comments guys...i have been coming up with alot of different variations and
most of them have alot of movement...it seems to me that this concept is just an extension
of babit's floating triangle concept whereas in that one, the floating triangles are mostly tethered
to rigid structures and create alot of movement, and this one the triangle(s) is/are attatched to
unbraced quadrilaterals and rigid structures creating alot of movement...as i come up with more
things that are polished, i will post them... anyway, i can't explain what i think is going on too well,
but i can sure as heck make sense of it in my own head, haha....

this is old, but, i have also been working on ideas where the floating triangle is attatched to structures
that float as well, but not like the quadrilateral floating...better put, they move in relation to the floating triangle like in an arc...
all the complex mech designs have some part in them that have something like this...

i say if you are bored with the same old things going on in designs, explore some of the master contraptioneer's
archives...you'd be surprised at the ideas you can come up with or things you can improve upon by watching high
quality designs :)
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Re: Mechanism Library

Postby rianbay812 on Mon Dec 17, 2012 5:23 pm

Floatingtriangleception...
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Re: Mechanism Library

Postby rianbay812 on Tue Dec 18, 2012 12:49 pm

Brace yourselves for a really long post

So I'm exploring the possibilities of adding more shapes to our knowledge base. So far we only have 2 (triangle and quadrilateral). We obviously haven't even scratched the surface of exploring all of the possibilities for a quadrilateral, seeing as we've spent years stuck on the idea. For good reason though, as they've given us this thingy, this thingy, and my personal favorite, this thingy!
Quadrilaterals are good for more motions and more flexibility right? And in the case of my rianmech thingy, it allows for the re-use/reduction of weight.

So why not add another side?

It actually isn't that difficult if you think about it, the trouble is controlling it and being able to apply it. Things start getting a little flimsy.
So an idea I came up with is this pentagon: http://www.fantasticcontraption.com/?designId=11850810
I can't show you the design I used it for because it's a competition solve, but you can see it has many different motions. Basically anything that moves can be attached to a lever to make it move. For example, [1], [2], [3].

There are other ways of using pentagons if you can control them. This, for example, http://www.fantasticcontraption.com/?designId=11850829 utilizes 3 motions as well, and any moving joint can be connected to a lever. I like this example because it can lay out a scene as it falls, then do something else while totally unaffecting the original result. And should the unstable-ness bother you, you can always add chains and rianmechs to make it behave like you want. Anyway, that's my input on thie idea.


On a completely different note, I also realized moments ago that my design http://www.fantasticcontraption.com/?designId=11838845 works under jdc's discovery, in that two quadrilaterals are working together to achieve something weird.
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Re: Mechanism Library

Postby Pawel. on Tue Dec 18, 2012 1:29 pm

Rianbay wrote:On a completely different note, I also realized moments ago that my design http://www.fantasticcontraption.com/?designId=11838845 works under jdc's discovery, in that two quadrilaterals are working together to achieve something weird.

That is like totally inunderstandable (is it a real word?) thing I've seen in a while
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Re: Mechanism Library

Postby zhyrek on Tue Dec 18, 2012 1:57 pm

Pawel. wrote:
Rianbay wrote:On a completely different note, I also realized moments ago that my design http://www.fantasticcontraption.com/?designId=11838845 works under jdc's discovery, in that two quadrilaterals are working together to achieve something weird.

That is like totally inunderstandable (is it a real word?) thing I've seen in a while

Perhaps you mean derstandable?

Give it a sec... ;)
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Re: Mechanism Library

Postby jdccdj1 on Tue Dec 18, 2012 7:04 pm

excellent work rianbay!...

getting curious to see your comp design now :)
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Re: Mechanism Library

Postby Pawel. on Sat Dec 29, 2012 11:57 am

This is not a mech but i don't want to start a new thread so:
I just made this design: http://www.fantasticcontraption.com/?designId=11856116
After it wins it slides out of the goal area but then it starts to go up for some reason?
Anybody knows why?
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Re: Mechanism Library

Postby ScienceGuy2012 on Sat Dec 29, 2012 8:32 pm

Pawel got a derp:most likely from the ball straining causing small bits of movement, and creating that
hope you understood that

Previous topic: So you aren't female.
Kind of off topic but as pawel said, not making a new thread or anything
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Re: Mechanism Library

Postby ken75 on Sun Dec 30, 2012 11:07 pm

I've been working with wheels a lot lately and I came up with this mech that's useful in a lot of different ways. I think it's really useful for levels with small build areas.
http://www.fantasticcontraption.com/?designId=11856257
http://www.fantasticcontraption.com/?designId=11856889
http://www.fantasticcontraption.com/?designId=11856890

[Edit] I solved these levels with it too
http://www.fantasticcontraption.com/?designId=11856243
http://www.fantasticcontraption.com/?designId=11855986
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