Beadrix's unsolved levels

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Beadrix's unsolved levels

Postby beadrix on Tue Nov 27, 2012 8:26 am

Last edited by beadrix on Fri Nov 30, 2012 11:35 pm, edited 12 times in total.
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Re: Beadrix's unsolved levels

Postby ScienceGuy2012 on Tue Nov 27, 2012 4:40 pm

I just don't think people are liking those levels.
People are motivated on my third level set though, check it out.
And then see why my second wasn't as good
Now think what you're doing wrong
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Re: Beadrix's unsolved levels

Postby gunsjammed2 on Tue Nov 27, 2012 4:53 pm

level 503000 (timing master) in brown: http://www.fantasticcontraption.com/?designId=11840046
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Re: Beadrix's unsolved levels

Postby djbreslin on Tue Nov 27, 2012 6:22 pm

ScienceGuy2012 wrote:I just don't think people are liking those levels.

What makes you say that?
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Re: Beadrix's unsolved levels

Postby rianbay812 on Tue Nov 27, 2012 6:56 pm

djbreslin wrote:
ScienceGuy2012 wrote:I just don't think people are liking those levels.

What makes you say that?

He means
"I don't want to play your levels
but you should play mine"
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Re: Beadrix's unsolved levels

Postby ScienceGuy2012 on Tue Nov 27, 2012 7:21 pm

most of your levels are great, beadrix, but people have their ways of choosing, ya know.
I have way more unsolved levels but most are unsolved simply because of the critics, like the fool who names his designs "hey stoopid" and the description is "how many times are you going to repost this level ♥♥♥♥?" when he doesn't know what a variation is. Most levels are variations of others, no? It's hard to find new ones when people have used everything.
It's the other way around for Enjineer, who enjoys levels unlike the other guy.

Just saying, great ideas to add to supposedly boring levels to add something!
But I believe you should use the transform tool on fcml to edit them a bit
oops transform doesn't work
:doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh: :doh:
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Re: Beadrix's unsolved levels

Postby beadrix on Tue Nov 27, 2012 8:22 pm

Hmmm I have never really been accused of pinching a level. Simply because 98% of the time I just go in and make them. I might see an element I like and incorporate it into a design. Those I have grabbed I keep some of the basic elements, add more and change goal position these are major tweaks to the design in most cases. But I haven't done that for a while. I also try to make levels that I assume are solvable and most times post a solve to prove they are.

As for the list here these are older designs which were left alone. Thumbs up to gunsjammed for the first solve. Would still liked it champed but haha.

Please also note the hey stoopid guy doesn't attack my levels now and even plays a few. Even if I have the occasional brain fade with a design I am not being hounded.
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Re: Beadrix's unsolved levels

Postby jdccdj1 on Tue Nov 27, 2012 9:05 pm

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Re: Beadrix's unsolved levels

Postby beadrix on Wed Nov 28, 2012 4:24 am

Thanks jdccdj was your suggestion to post here. Nice solves as always by the way. I solved two myself so woohoo!

Pickle 603395 http://www.fantasticcontraption.com/?designId=11840191 worth a look at.
Flinga 601481 http://www.fantasticcontraption.com/?designId=11840202
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Re: Beadrix's unsolved levels

Postby gunsjammed2 on Wed Nov 28, 2012 6:29 am

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Re: Beadrix's unsolved levels

Postby gunsjammed2 on Thu Nov 29, 2012 11:42 am

Last edited by gunsjammed2 on Fri Nov 30, 2012 5:24 am, edited 1 time in total.
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Re: Beadrix's unsolved levels

Postby dazzellerr on Thu Nov 29, 2012 2:44 pm

I get a kick out of watching your levels, and mainly your crazy solves. I for one, don;t have the patience to do your levels, mainly because I play at work all the time and cannot concentrate. However, I did BC your last level you just made, took a while between answering phones and such, but it is done. I too never mod a level of others and opt to go right into the create your own tab and start from scratch. I might mod one of my own, if it was too easy, like my last hourglass level. I often wonder if my levels are too easy or just right and entertaining. I only get like 4 people to play mine, and if I make it too hard, it does not get beat. My fav's are levels that you can opt to win two or more different ways, ie; goal area has two or more different routes you can take. I like to see which way the mouse is going to head for the cheese.
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Re: Beadrix's unsolved levels

Postby beadrix on Thu Nov 29, 2012 10:19 pm

Dazzeller I do look at your levels but it seems I like to use water and sticks to get my solution. I like using weights as well. I am reluctant to power things these days and I am going off the pults as well those needed in my levels need to be timed . But I do enjoy when someone uses the powered option to solve my levels. I also like to create levels that have a blue/water solve. Occassionally will throw in a mini sort of level I consider these fun and love it when you get 3 or 4 pages of solves that are mostly different.
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Re: Beadrix's unsolved levels

Postby beadrix on Thu Nov 29, 2012 10:20 pm

Gunsjammed love your work a nice solve on oxcarazepine!
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Re: Beadrix's unsolved levels

Postby beadrix on Fri Nov 30, 2012 7:03 am

Have been working on the acid bath level 598795 and got this far http://www.fantasticcontraption.com/?designId=11841098 just can't get the ball over grrr.
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Re: Beadrix's unsolved levels

Postby jdccdj1 on Fri Nov 30, 2012 11:44 am

very nice on acid bath beadrix...keep tweaking and you will find the solve :)

...meanwhile
acid bath: http://www.fantasticcontraption.com/?designId=11841224 BC

btw, love the clown...
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