most of your levels are great, beadrix, but people have their ways of choosing, ya know. I have way more unsolved levels but most are unsolved simply because of the critics, like the fool who names his designs "hey stoopid" and the description is "how many times are you going to repost this level ♥♥♥♥?" when he doesn't know what a variation is. Most levels are variations of others, no? It's hard to find new ones when people have used everything. It's the other way around for Enjineer, who enjoys levels unlike the other guy.
Just saying, great ideas to add to supposedly boring levels to add something! But I believe you should use the transform tool on fcml to edit them a bit oops transform doesn't work
Hmmm I have never really been accused of pinching a level. Simply because 98% of the time I just go in and make them. I might see an element I like and incorporate it into a design. Those I have grabbed I keep some of the basic elements, add more and change goal position these are major tweaks to the design in most cases. But I haven't done that for a while. I also try to make levels that I assume are solvable and most times post a solve to prove they are.
As for the list here these are older designs which were left alone. Thumbs up to gunsjammed for the first solve. Would still liked it champed but haha.
Please also note the hey stoopid guy doesn't attack my levels now and even plays a few. Even if I have the occasional brain fade with a design I am not being hounded.
I get a kick out of watching your levels, and mainly your crazy solves. I for one, don;t have the patience to do your levels, mainly because I play at work all the time and cannot concentrate. However, I did BC your last level you just made, took a while between answering phones and such, but it is done. I too never mod a level of others and opt to go right into the create your own tab and start from scratch. I might mod one of my own, if it was too easy, like my last hourglass level. I often wonder if my levels are too easy or just right and entertaining. I only get like 4 people to play mine, and if I make it too hard, it does not get beat. My fav's are levels that you can opt to win two or more different ways, ie; goal area has two or more different routes you can take. I like to see which way the mouse is going to head for the cheese.
Dazzeller I do look at your levels but it seems I like to use water and sticks to get my solution. I like using weights as well. I am reluctant to power things these days and I am going off the pults as well those needed in my levels need to be timed . But I do enjoy when someone uses the powered option to solve my levels. I also like to create levels that have a blue/water solve. Occassionally will throw in a mini sort of level I consider these fun and love it when you get 3 or 4 pages of solves that are mostly different.