Schmittd's Level Set

Come talk about the game, your Contraptions, and your solutions!

Re: Schmittd's Level Set

Postby gunsjammed2 on Mon Dec 10, 2012 7:57 pm

Having some fun with Wit's End.
Wit's End brown champ
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Re: Schmittd's Level Set

Postby marcxb on Mon Dec 10, 2012 11:04 pm

Very nice!
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Re: Schmittd's Level Set

Postby schmittd on Tue Dec 11, 2012 4:24 pm

good stuff gunsjammed.
three more levels are up
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Re: Schmittd's Level Set

Postby rianbay812 on Tue Dec 11, 2012 5:51 pm

Here's my start on cable car
http://www.fantasticcontraption.com/?designId=11845136

the catapult falls off and can be used as a weight for the last part.
http://www.fantasticcontraption.com/?designId=11845226
there's a few more off.

all you need is a simple pusher in less than like 10-12 pieces. Don't know if I'm close to a blackhole or not
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Re: Schmittd's Level Set

Postby ScienceGuy2012 on Wed Dec 12, 2012 3:20 pm

I didn't know cable car was possible
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Re: Schmittd's Level Set

Postby schmittd on Wed Dec 12, 2012 8:23 pm

ScienceGuy2012 wrote:I didn't know cable car was possible

and those are the best kinds of levels
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Re: Schmittd's Level Set

Postby schmittd on Wed Dec 26, 2012 10:02 pm

glitches are no fun.

http://www.fantasticcontraption.com/?designId=11828382

whoops wrong link. heres the glitch
http://www.fantasticcontraption.com/?designId=11855014
Last edited by schmittd on Thu Dec 27, 2012 9:41 am, edited 1 time in total.
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Re: Schmittd's Level Set

Postby Pawel. on Thu Dec 27, 2012 2:36 am

i didn't see a single glitch in there
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Re: Schmittd's Level Set

Postby schmittd on Thu Dec 27, 2012 9:41 am

oops... i fixed it
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Re: Schmittd's Level Set

Postby ScienceGuy2012 on Thu Dec 27, 2012 1:55 pm

the phasing?
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Re: Schmittd's Level Set

Postby gunsjammed2 on Sun Dec 30, 2012 8:04 pm

Nightmare tweaking finally complete. Used a couple of design ideas from rianbay812's work. And why in the heck did the level creator (Schmittd? Level info page doesn't list author) put a trap above the goal? Thought I was hitting physics boundary for a while. Finally checked enhanced wire-frame and saw the trap...
http://fantasticcontraption.com/image?t ... &id=609709

Anyway, here is Cable Car in brown.
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Re: Schmittd's Level Set

Postby schmittd on Sun Dec 30, 2012 9:50 pm

gunsjammed2 wrote:Nightmare tweaking finally complete. Used a couple of design ideas from rianbay812's work. And why in the heck did the level creator (Schmittd? Level info page doesn't list author) put a trap above the goal? Thought I was hitting physics boundary for a while. Finally checked enhanced wire-frame and saw the trap...
http://fantasticcontraption.com/image?t ... &id=609709

Anyway, here is Cable Car in brown.

nice solve. and i dont think that was a trap above the goal. its completely visible if you get rid of the clouds that you use to build stuff
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Re: Schmittd's Level Set

Postby gunsjammed2 on Sun Dec 30, 2012 10:06 pm

schmittd wrote:
gunsjammed2 wrote:Nightmare tweaking finally complete. Used a couple of design ideas from rianbay812's work. And why in the heck did the level creator (Schmittd? Level info page doesn't list author) put a trap above the goal? Thought I was hitting physics boundary for a while. Finally checked enhanced wire-frame and saw the trap...
http://fantasticcontraption.com/image?t ... &id=609709

Anyway, here is Cable Car in brown.

nice solve. and i dont think that was a trap above the goal. its completely visible if you get rid of the clouds that you use to build stuff

Even when I hide the menu at the top, I still can't see it, even with level dragged as low as it will go and zoomed in or out as far as possible. Doesn't matter if running full screen or normal.
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Re: Schmittd's Level Set

Postby schmittd on Sun Dec 30, 2012 10:31 pm

is the top part of the goal what you are calling a trap? because you can see it here
http://s1080.beta.photobucket.com/user/ ... 8753549179
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Re: Schmittd's Level Set

Postby Pawel. on Mon Dec 31, 2012 3:49 am

no he meant the "bucket" above the goal area (you can only see it with the enhanced wireframe)
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Re: Schmittd's Level Set

Postby schmittd on Mon Dec 31, 2012 11:58 am

oh now i understand haha. that wall on the left of the goal was a little too high/not high enough? if it were higher, the ball wouldnt land in the bucket, if it were shorter the ball could roll out, right? yeah, thats my bad
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Re: Schmittd's Level Set

Postby gunsjammed2 on Mon Dec 31, 2012 12:32 pm

schmittd wrote:oh now i understand haha. that wall on the left of the goal was a little too high/not high enough? if it were higher, the ball wouldnt land in the bucket, if it were shorter the ball could roll out, right? yeah, thats my bad

Yes, you got it now. Is not a huge deal, just a little tougher to solve as it limits the ability to get in into the area below the goal. Just confused me as I didn't know why the ball kept disappearing. It's all good. Tough level.
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Re: Schmittd's Level Set

Postby gunsjammed2 on Mon Dec 31, 2012 1:39 pm

A funny thing happened while messing with 'Lock and Key', so I worked with it. Probably only works on PC's with current flash version (since it is a lucky powered design). Rectangle goes back into goal TWICE before failing on third try.. LMAO.
Luck and Key
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Re: Schmittd's Level Set

Postby schmittd on Tue Jan 08, 2013 9:05 pm

new level(s) soon up! sorry theyre a little later than i thought. i hope you guys like them!
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Re: Schmittd's Level Set

Postby Pawel. on Thu Jan 31, 2013 1:10 pm

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