iPhone App Launched!

News updates, status reports, and version information from the FC Team

iPhone App Launched!

Postby weasel on Sat Jan 24, 2009 4:21 pm

The iPhone (& iPod Touch) version of Fantastic Contraption has hit the stores!

It looks like it hasn't hit the web-store yet but you can see it via iTunes by clicking this link:

http://itunes.apple.com/WebObjects/MZSt ... 09578&mt=8

Special Introductory price - only $2.99 for a limited time!
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Re: iPhone App Launched!

Postby ~Jon~ on Sat Jan 24, 2009 4:21 pm

Cool! i wish i had an Iphone, then I would definitely get it.

Weasel, do you know if there will be a Wii FC? Cause that would be something I could get :D
But Yeah, congratulations, FC should start to pick up in popularity (even more so) now!
Last edited by ~Jon~ on Sat Jan 24, 2009 4:26 pm, edited 1 time in total.
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Re: iPhone App Launched!

Postby tmusquiez on Sat Jan 24, 2009 4:24 pm

Congrats Pacifist and Weasel, you are on your way!!!
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Re: iPhone App Launched!

Postby VERYDUMBNAME on Sat Jan 24, 2009 4:37 pm

??? I don't get it you charge $3 for it on iphone yet you charge $10 for pc version
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Re: iPhone App Launched!

Postby Afronanny on Sat Jan 24, 2009 4:37 pm

Congratulations in advance on your huge profit.
Just don't let it go to your head. Remember, no one likes low quality. Don't give up fun so you can market it to more people.
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Re: iPhone App Launched!

Postby weasel on Sat Jan 24, 2009 4:43 pm

VERYDUMBNAME wrote:??? I don't get it you charge $3 for it on iphone yet you charge $10 for pc version


The $3 price is a limited time introductory price, which is why I said it was for a limited time only and was a special price. *rolls eyes*
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Re: iPhone App Launched!

Postby dazzellerr on Sat Jan 24, 2009 5:04 pm

congrats! now, let's get this up and running on the ps3 system. multiplayer events such as robot arena that you play online with others as well as the other nice features Fc gas.
again, congrats to those that made it possible.
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Re: iPhone App Launched!

Postby WhyT on Sat Jan 24, 2009 6:38 pm

Downloading as I type. Happy to support such a great cause.
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Re: iPhone App Launched!

Postby Dr. Phil on Sat Jan 24, 2009 9:20 pm

weasel wrote:*rolls eyes*


rofl
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Re: iPhone App Launched!

Postby OfficiallyHaphazard on Sat Jan 24, 2009 9:24 pm

It looks like the 3 dollars is for the app, but you still have to pay the 10 dollars for the extra features. Is that right?

Edit: no, I think that isn't right. But you can use your same login!
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Re: iPhone App Launched!

Postby WhyT on Sat Jan 24, 2009 11:34 pm

I can't play the app. My iPhone only has version 2.1.
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Re: iPhone App Launched!

Postby orangepeel on Sun Jan 25, 2009 4:38 am

here's to the success of FC! cheers!
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Re: iPhone App Launched!

Postby Skips on Sun Jan 25, 2009 4:57 am

Great app! Just to note, there is a small problem, which is that you have to remove the goal piece to get clean, so clean champions and clean boomerang don't work. Except that a boomerang doesn't have to stay in the build area, which would confused people as the accepted criteria is to remain in the build area after victory.
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Re: iPhone App Launched!

Postby mosh on Sun Jan 25, 2009 10:16 am

Whoever thought of this is a genius.
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Re: iPhone App Launched!

Postby pacifist on Sun Jan 25, 2009 10:27 am

Hey all!

Thanks for the kind words. The new version is really stellar. A huge amount of the credit goes to Bryan Perfetto. He wrote all the code for the iPhone version. He also solved the myriad UI problems of bringing Contraption to the small screen. (the demon of the fat finger dilema lays vanquished under his blade).

Just to clear up the pricing questions:

- the 2.99$ price is introductory, it will be going up to 6.99$
- when you buy it you get everything. Including the exelent, redesigned, level editor.
- yes, this is less than the original version. The economics on the iPhone are different than on the of (there is also no free version on the iPhone)
- all of the original excelent spelling mistakes are included!

I actually think the iPhone version is even better than the original. Although there are some small differences. Some of which you guys are uncovering now. We did have to make one concession to the iPhone's smaller processor; you may find elevators more troublesome to construct. But that's about it!

One of the other differences is an additional 22 official levels. Half of which are brand new, and half of which are my favorite user made levels. And there are already some pretty stellar user levels for the iPhone version.

So, worry not, this is no blind cash grab. It's the best game in the app store!

Colin Northway
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Re: iPhone App Launched!

Postby Afronanny on Sun Jan 25, 2009 10:56 am

It's the best game period.
Hey pacifist, haven't seen you post in a while.

Just wondering? Do you have a list of the iphone levels so i can play without having to buy both the app and an iphone?
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Re: iPhone App Launched!

Postby VERYDUMBNAME on Sun Jan 25, 2009 12:45 pm

does anyone have a screen shot?
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Re: iPhone App Launched!

Postby Season on Sun Jan 25, 2009 2:36 pm

It looks basically the same, but when you draw there's a zoomed in window in the top-right corner so you can see behind your finger. And it's a great deal right now, $3.00 for membership and the app. Am I correct?
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Re: iPhone App Launched!

Postby lukecolb on Sun Jan 25, 2009 3:04 pm

hi i'm just wondering if there are any plans to allow you to get your saved designs from here on your iphone as when i signed in mine were not there.

Oh yeah and my employers thank you for let me waste time away from my computer aswell as at it.
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Re: iPhone App Launched!

Postby OfficiallyHaphazard on Sun Jan 25, 2009 3:12 pm

Woo! Three(!!) of my levels made it into the iPhone version. I also noticed Entity's "On The Edge" made it in.
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