Seems like Dr. Phil's shuffle has diverged into two distinct camps: those who want their shuffles quick and easy, and those who don't mind that they occasionally have to try more than one approach. This is for the latter group.
Here's the twist:Any designs posted within
30 120 minutes of a level must be unpowered (

). After
30 120 minutes, if the level is still unsolved, you may use ONE powered wheel.
If the level remains unsolved after an hour, anything goes.If no one is able to solve the level after
two 12 hours, you *may* go back to the previous level...(except for the person who created the apparently unsolvable level. This person should post a green solution to his own level. While the level remains unsolved, everyone can mock him. If the creator is able to solve it green, he can mock anyone who said it was too hard. Extra harsh mocking should be directed at those who mocked most. Solves by the level creator do not result in an edit, but are for informational purposes only...and to determine who are mockers and mockees.)
Basic starting rules (subject to change later as necessary, and entirely at my whim):- Solve the most recent level, then edit a new level. (Just change levelID to editID in the URL.)
- Can only have one goal piece (GP).
- GP may be resized or rotated, but must be no larger than a wheel (
).
- You must may either add ONE piece or delete ONE piece in your edit.
- Limit of 2 dynamic objects.
- You may move any or all objects when editing. However, do not resize or rotate.
- The build and goal area can be resized and moved.
Let's start with the same level Dr. Phil used and see where it goes:
http://FantasticContraption.com/?levelId=121399EDIT: I updated the rules a little, but it matters little.